CubeMesh
Generate an axis-aligned cuboid PrimitiveMesh.
Generate an axis-aligned cuboid PrimitiveMesh.
The cube’s UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material’s UV property to .
Note: When using a large textured CubeMesh
(e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase , subdivide_height and until you no longer notice UV jittering.
Size of the cuboid mesh.
- int subdivide_depth
Number of extra edge loops inserted along the Y axis.
- subdivide_width
Number of extra edge loops inserted along the X axis.