CubeMesh

    Generate an axis-aligned cuboid PrimitiveMesh.

    Generate an axis-aligned cuboid PrimitiveMesh.

    The cube’s UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material’s UV property to .

    Note: When using a large textured CubeMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase , subdivide_height and until you no longer notice UV jittering.

    Size of the cuboid mesh.


    • int subdivide_depth

    Number of extra edge loops inserted along the Y axis.


    • subdivide_width

    Number of extra edge loops inserted along the X axis.