Camera2D

    Camera node for 2D scenes.

    Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of -based nodes.

    This node is intended to be a simple helper to get things going quickly, but more functionality may be desired to change how the camera works. To make your own custom camera node, inherit it from Node2D and change the transform of the canvas by setting in Viewport (you can obtain the current by using Node.get_viewport).

    Note that the node’s position doesn’t represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use to get the real position.

    Tutorials

    Methods

    void

    align ( )

    void

    ( )

    void

    force_update_scroll ( )

    get_camera_position ( ) const

    get_camera_screen_center ( ) const

    get_drag_margin ( margin ) const

    int

    ( Margin margin ) const

    void

    ( )

    void

    void

    set_drag_margin ( margin, float drag_margin )

    void

    ( Margin margin, limit )

    enum AnchorMode:

    • ANCHOR_MODE_FIXED_TOP_LEFT = 0 —- The camera’s position is fixed so that the top-left corner is always at the origin.

    • ANCHOR_MODE_DRAG_CENTER = 1 —- The camera’s position takes into account vertical/horizontal offsets and the screen size.


    enum Camera2DProcessMode:

    • CAMERA2D_PROCESS_PHYSICS = 0 —- The camera updates with the _physics_process callback.

    • CAMERA2D_PROCESS_IDLE = 1 —- The camera updates with the callback.

    Property Descriptions

    Default

    1

    Setter

    set_anchor_mode(value)

    Getter

    get_anchor_mode()

    The Camera2D’s anchor point. See constants.


    Default

    false

    Getter

    is_current()

    If true, the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera current will disable this one.


    Setter

    set_custom_viewport(value)

    Getter

    get_custom_viewport()

    The custom node attached to the Camera2D. If null or not a Viewport, uses the default viewport instead.


    • drag_margin_bottom

    Default

    0.2

    Setter

    set_drag_margin(value)

    Getter

    get_drag_margin()

    Bottom margin needed to drag the camera. A value of 1 makes the camera move only when reaching the edge of the screen.


    • bool drag_margin_h_enabled

    Default

    false

    Setter

    set_h_drag_enabled(value)

    Getter

    is_h_drag_enabled()

    If true, the camera only moves when reaching the horizontal drag margins. If false, the camera moves horizontally regardless of margins.


    • drag_margin_left

    Default

    0.2

    Setter

    set_drag_margin(value)

    Getter

    get_drag_margin()

    Left margin needed to drag the camera. A value of 1 makes the camera move only when reaching the edge of the screen.


    Default

    0.2

    Setter

    set_drag_margin(value)

    Getter

    get_drag_margin()

    Right margin needed to drag the camera. A value of 1 makes the camera move only when reaching the edge of the screen.


    • drag_margin_top

    Top margin needed to drag the camera. A value of 1 makes the camera move only when reaching the edge of the screen.


    • bool drag_margin_v_enabled

    Default

    false

    Setter

    set_v_drag_enabled(value)

    Getter

    is_v_drag_enabled()

    If true, the camera only moves when reaching the vertical drag margins. If false, the camera moves vertically regardless of margins.


    • editor_draw_drag_margin

    Default

    false

    Setter

    set_margin_drawing_enabled(value)

    Getter

    is_margin_drawing_enabled()

    If true, draws the camera’s drag margin rectangle in the editor.


    • bool editor_draw_limits

    Default

    false

    Setter

    set_limit_drawing_enabled(value)

    Getter

    is_limit_drawing_enabled()

    If true, draws the camera’s limits rectangle in the editor.


    • editor_draw_screen

    Default

    true

    Setter

    set_screen_drawing_enabled(value)

    Getter

    is_screen_drawing_enabled()

    If true, draws the camera’s screen rectangle in the editor.


    • int limit_bottom

    Default

    Setter

    set_limit(value)

    Getter

    get_limit()

    Bottom scroll limit in pixels. The camera stops moving when reaching this value.


    • limit_left

    Default

    Setter

    set_limit(value)

    Getter

    get_limit()

    Left scroll limit in pixels. The camera stops moving when reaching this value.


    • int limit_right

    Default

    10000000

    Setter

    set_limit(value)

    Getter

    get_limit()

    Right scroll limit in pixels. The camera stops moving when reaching this value.


    • limit_smoothed

    Default

    false

    Setter

    set_limit_smoothing_enabled(value)

    Getter

    is_limit_smoothing_enabled()

    If true, the camera smoothly stops when reaches its limits.

    This property has no effect if smoothing_enabled is false.

    Note: To immediately update the camera’s position to be within limits without smoothing, even with this setting enabled, invoke .


    Top scroll limit in pixels. The camera stops moving when reaching this value.


    • offset

    Default

    Vector2( 0, 0 )

    Setter

    set_offset(value)

    Getter

    get_offset()

    The camera’s offset, useful for looking around or camera shake animations.


    Default

    0.0

    Setter

    set_h_offset(value)

    Getter

    get_h_offset()

    The horizontal offset of the camera, relative to the drag margins.

    Note: Offset H is used only to force offset relative to margins. It’s not updated in any way if drag margins are enabled and can be used to set initial offset.


    Default

    0.0

    Setter

    set_v_offset(value)

    Getter

    get_v_offset()

    The vertical offset of the camera, relative to the drag margins.

    Note: Used the same as .


    Default

    1

    Setter

    set_process_mode(value)

    Getter

    get_process_mode()

    The camera’s process callback. See .


    Default

    false

    Setter

    set_rotating(value)

    Getter

    is_rotating()

    If true, the camera view rotates with the target.


    • smoothing_enabled

    Default

    false

    Setter

    set_enable_follow_smoothing(value)

    Getter

    is_follow_smoothing_enabled()

    If true, the camera smoothly moves towards the target at smoothing_speed.


    • smoothing_speed

    Default

    5.0

    Setter

    set_follow_smoothing(value)

    Getter

    get_follow_smoothing()

    Speed in pixels per second of the camera’s smoothing effect when smoothing_enabled is true.


    • zoom

    Default

    Vector2( 1, 1 )

    Setter

    set_zoom(value)

    Getter

    get_zoom()

    The camera’s zoom relative to the viewport. Values larger than Vector2(1, 1) zoom out and smaller values zoom in. For an example, use Vector2(0.5, 0.5) for a 2× zoom-in, and Vector2(4, 4) for a 4× zoom-out.

    • void align ( )

    Aligns the camera to the tracked node.


    • void clear_current ( )

    Removes any Camera2D from the ancestor ‘s internal currently-assigned camera.


    • void force_update_scroll ( )

    Forces the camera to update scroll immediately.


    • Vector2 get_camera_position ( ) const

    Returns the camera’s position (the tracked point the camera attempts to follow), relative to the origin.

    Note: The returned value is not the same as or Node2D.global_position, as it is affected by the drag properties.


    • get_camera_screen_center ( ) const

    Returns the location of the Camera2D‘s screen-center, relative to the origin.

    Note: The real position of the camera may be different, see get_camera_position.


    • get_drag_margin ( Margin margin ) const

    Returns the specified margin. See also , drag_margin_top, , and drag_margin_right.


    • get_limit ( Margin margin ) const

    Returns the specified camera limit. See also , limit_top, , and limit_right.


    • void make_current ( )

    Make this the current 2D camera for the scene (viewport and layer), in case there are many cameras in the scene.


    • void reset_smoothing ( )

    Sets the camera’s position immediately to its current smoothing destination.

    This method has no effect if is false.


    • void set_drag_margin ( Margin margin, drag_margin )

    • void set_limit ( Margin margin, limit )

    Sets the specified camera limit. See also limit_bottom, , limit_left, and .