Line2D
A 2D line.
A line through several points in 2D space. Supports varying width and color over the line’s length, texturing, and several cap/joint types.
Note: By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase and ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb.
Tutorials
Methods
void | |
void | ( ) |
( ) const | |
( int i ) const | |
void | ( int i ) |
void |
enum LineJointMode:
LINE_JOINT_SHARP = 0 —- The line’s joints will be pointy. If
sharp_limit
is greater than the rotation of a joint, it becomes a bevel joint instead.LINE_JOINT_BEVEL = 1 —- The line’s joints will be bevelled/chamfered.
enum LineCapMode:
LINE_CAP_NONE = 0 —- Don’t draw a line cap.
LINE_CAP_BOX = 1 —- Draws the line cap as a box.
LINE_CAP_ROUND = 2 —- Draws the line cap as a circle.
enum LineTextureMode:
LINE_TEXTURE_NONE = 0 —- Takes the left pixels of the texture and renders it over the whole line.
LINE_TEXTURE_TILE = 1 —- Tiles the texture over the line. The texture must be imported with Repeat enabled for it to work properly.
LINE_TEXTURE_STRETCH = 2 —- Stretches the texture across the line. Import the texture with Repeat disabled for best results.
Property Descriptions
- antialiased
Default |
|
Setter | set_antialiased(value) |
Getter | get_antialiased() |
If , the line’s border will attempt to perform antialiasing by drawing thin OpenGL smooth lines on the line’s edges.
Note: Line2D is not accelerated by batching if antialiased is true
.
Note: Due to how it works, built-in antialiasing will not look correct for translucent lines and may not work on certain platforms. As a workaround, install the add-on then create an AntialiasedLine2D node. That node relies on a texture with custom mipmaps to perform antialiasing. 2D batching is also still supported with those antialiased lines.
- LineCapMode begin_cap_mode
Default |
|
Setter | set_begin_cap_mode(value) |
Getter | get_begin_cap_mode() |
Controls the style of the line’s first point. Use constants.
- Color default_color
Default |
|
Setter | set_default_color(value) |
Getter | get_default_color() |
The line’s color. Will not be used if a gradient is set.
- end_cap_mode
Controls the style of the line’s last point. Use LineCapMode constants.
- gradient
Setter | set_gradient(value) |
Getter | get_gradient() |
The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set.
Default |
|
Setter | set_joint_mode(value) |
Getter |
The style for the points between the start and the end.
- PoolVector2Array points
Default |
|
Setter | set_points(value) |
Getter | get_points() |
The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors.
- round_precision
Default |
|
Setter | set_round_precision(value) |
Getter | get_round_precision() |
The smoothness of the rounded joints and caps. Higher values result in smoother corners, but are more demanding to render and update. This is only used if a cap or joint is set as round.
Note: The default value is tuned for lines with the default width. For thin lines, this value should be reduced to a number between 2
and 4
to improve performance.
- sharp_limit
The direction difference in radians between vector points. This value is only used if joint_mode is set to .
- Texture texture
Setter | set_texture(value) |
Getter | get_texture() |
The texture used for the line’s texture. Uses texture_mode
for drawing style.
- texture_mode
Default | |
Setter | set_texture_mode(value) |
Getter | get_texture_mode() |
The style to render the texture
on the line. Use LineTextureMode constants.
- width
Default |
|
Setter | set_width(value) |
Getter | get_width() |
The line’s width.
- Curve width_curve
Setter | set_curve(value) |
Getter | get_curve() |
The line’s width varies with the curve. The original width is simply multiply by the value of the Curve.
- void add_point ( Vector2 position, at_position=-1 )
Adds a point at the position
. Appends the point at the end of the line.
If at_position
is given, the point is inserted before the point number at_position
, moving that point (and every point after) after the inserted point. If at_position
is not given, or is an illegal value (at_position < 0
or at_position >= [method get_point_count]
), the point will be appended at the end of the point list.
- void clear_points ( )
Removes all points from the line.
- int get_point_count ( ) const
Returns the Line2D’s amount of points.
- get_point_position ( int i ) const
Returns point i
‘s position.
- void set_point_position ( i, Vector2 position )
Overwrites the position in point i
with the supplied .