Blender ESCN exporter
This chapter relates to the Blender plugin called “Godot Blender Exporter”, which can be downloaded here: https://github.com/godotengine/godot-blender-exporter
Sometimes you don’t want some objects exported (e.g. high-res models used for baking). An object will not be exported if it is not rendered in the scene. This can be set in the outliner:
Objects hidden in the viewport will be exported, but will be hidden in the Godot scene.