ParticlesMaterial

    Particle properties for Particles and nodes.

    ParticlesMaterial defines particle properties and behavior. It is used in the of and Particles2D emitter nodes.

    Some of this material’s properties are applied to each particle when emitted, while others can have a applied to vary values over the lifetime of the particle.

    When a randomness ratio is applied to a property it is used to scale that property by a random amount. The random ratio is used to interpolate between 1.0 and a random number less than one, the result is multiplied by the property to obtain the randomized property. For example a random ratio of 0.4 would scale the original property between 0.4-1.0 of its original value.

    Properties

    bool

    ( Flags flag ) const

    get_param ( param ) const

    float

    ( Parameter param ) const

    get_param_texture ( param ) const

    void

    set_flag ( flag, bool enable )

    void

    ( Parameter param, value )

    void

    set_param_randomness ( param, float randomness )

    void

    ( Parameter param, texture )

    Enumerations

    enum Parameter:


    enum Flags:

    • FLAG_ALIGN_Y_TO_VELOCITY = 0 —- Use with set_flag to set .

    • FLAG_ROTATE_Y = 1 —- Use with set_flag to set .

    • FLAG_DISABLE_Z = 2 —- Use with set_flag to set .


    enum EmissionShape:

    • EMISSION_SHAPE_POINT = 0 —- All particles will be emitted from a single point.

    • EMISSION_SHAPE_SPHERE = 1 —- Particles will be emitted in the volume of a sphere.

    • EMISSION_SHAPE_BOX = 2 —- Particles will be emitted in the volume of a box.

    • EMISSION_SHAPE_POINTS = 3 —- Particles will be emitted at a position determined by sampling a random point on the emission_point_texture. Particle color will be modulated by .

    • EMISSION_SHAPE_DIRECTED_POINTS = 4 —- Particles will be emitted at a position determined by sampling a random point on the emission_point_texture. Particle velocity and rotation will be set based on . Particle color will be modulated by emission_color_texture.

    • EMISSION_SHAPE_RING = 5 —- Particles will be emitted in a ring or cylinder.

    • EMISSION_SHAPE_MAX = 6 —- Represents the size of the enum.

    • angle

    Default

    0.0

    Setter

    set_param(value)

    Getter

    get_param()

    Initial rotation applied to each particle, in degrees.

    Note: Only applied when flag_disable_z or are true or the SpatialMaterial being used to draw the particle is using .


    Setter

    set_param_texture(value)

    Getter

    get_param_texture()

    Each particle’s rotation will be animated along this .


    Default

    0.0

    Setter

    set_param_randomness(value)

    Getter

    get_param_randomness()

    Rotation randomness ratio.


    Default

    0.0

    Setter

    set_param(value)

    Getter

    get_param()

    Initial angular velocity applied to each particle in degrees per second. Sets the speed of rotation of the particle.

    Note: Only applied when or flag_rotate_y are true or the being used to draw the particle is using SpatialMaterial.BILLBOARD_PARTICLES.


    • angular_velocity_curve

    Setter

    set_param_texture(value)

    Getter

    get_param_texture()

    Each particle’s angular velocity will vary along this CurveTexture.


    • angular_velocity_random

    Default

    0.0

    Setter

    set_param_randomness(value)

    Getter

    get_param_randomness()

    Angular velocity randomness ratio.


    Default

    0.0

    Setter

    set_param(value)

    Getter

    get_param()

    Particle animation offset.


    • anim_offset_curve

    Setter

    set_param_texture(value)

    Getter

    get_param_texture()

    Each particle’s animation offset will vary along this CurveTexture.


    • anim_offset_random

    Default

    0.0

    Setter

    set_param_randomness(value)

    Getter

    get_param_randomness()

    Animation offset randomness ratio.


    Default

    0.0

    Setter

    set_param(value)

    Getter

    get_param()

    Particle animation speed.


    • anim_speed_curve

    Setter

    set_param_texture(value)

    Getter

    get_param_texture()

    Each particle’s animation speed will vary along this CurveTexture.


    • anim_speed_random

    Default

    0.0

    Setter

    set_param_randomness(value)

    Getter

    get_param_randomness()

    Animation speed randomness ratio.


    Default

    Color( 1, 1, 1, 1 )

    Setter

    set_color(value)

    Getter

    get_color()

    Each particle’s initial color. If the ‘s texture is defined, it will be multiplied by this color. To have particle display color in a SpatialMaterial make sure to set to true.


    Setter

    set_color_initial_ramp(value)

    Getter

    get_color_initial_ramp()

    Each particle’s initial color will vary along this (multiplied with color).


    • color_ramp

    Setter

    set_color_ramp(value)

    Getter

    get_color_ramp()

    Each particle’s color will vary along this GradientTexture over its lifetime (multiplied with ).


    Default

    0.0

    Setter

    set_param(value)

    Getter

    get_param()

    The rate at which particles lose velocity.


    • damping_curve

    Setter

    set_param_texture(value)

    Getter

    get_param_texture()

    Damping will vary along this CurveTexture.


    • damping_random

    Default

    0.0

    Setter

    set_param_randomness(value)

    Getter

    get_param_randomness()

    Damping randomness ratio.


    Unit vector specifying the particles’ emission direction.


    • emission_box_extents

    Setter

    set_emission_box_extents(value)

    Getter

    get_emission_box_extents()

    The box’s extents if emission_shape is set to EMISSION_SHAPE_BOX.


    • emission_color_texture

    Setter

    set_emission_color_texture(value)

    Getter

    get_emission_color_texture()

    Particle color will be modulated by color determined by sampling this texture at the same point as the emission_point_texture.


    • emission_normal_texture

    Setter

    set_emission_normal_texture(value)

    Getter

    get_emission_normal_texture()

    Particle velocity and rotation will be set by sampling this texture at the same point as the emission_point_texture. Used only in . Can be created automatically from mesh or node by selecting “Create Emission Points from Mesh/Node” under the “Particles” tool in the toolbar.


    • int emission_point_count

    Setter

    set_emission_point_count(value)

    Getter

    get_emission_point_count()

    The number of emission points if emission_shape is set to or EMISSION_SHAPE_DIRECTED_POINTS.


    • emission_point_texture

    Setter

    set_emission_point_texture(value)

    Getter

    get_emission_point_texture()

    Particles will be emitted at positions determined by sampling this texture at a random position. Used with EMISSION_SHAPE_POINTS and . Can be created automatically from mesh or node by selecting “Create Emission Points from Mesh/Node” under the “Particles” tool in the toolbar.


    Setter

    set_emission_ring_axis(value)

    Getter

    get_emission_ring_axis()

    The axis of the ring when using the emitter .


    • float emission_ring_height

    Setter

    set_emission_ring_height(value)

    Getter

    get_emission_ring_height()

    The height of the ring when using the emitter .


    • float emission_ring_inner_radius

    Setter

    set_emission_ring_inner_radius(value)

    Getter

    get_emission_ring_inner_radius()

    The inner radius of the ring when using the emitter .


    • float emission_ring_radius

    Setter

    set_emission_ring_radius(value)

    Getter

    get_emission_ring_radius()

    The radius of the ring when using the emitter .


    Default

    0

    Setter

    set_emission_shape(value)

    Getter

    get_emission_shape()

    Particles will be emitted inside this region. Use constants for values.


    • float emission_sphere_radius

    Setter

    set_emission_sphere_radius(value)

    Getter

    get_emission_sphere_radius()

    The sphere’s radius if is set to .


    Default

    false

    Setter

    set_flag(value)

    Getter

    Align Y axis of particle with the direction of its velocity.


    • flag_disable_z

    Default

    false

    Setter

    set_flag(value)

    Getter

    get_flag()

    If true, particles will not move on the z axis.


    Default

    false

    Setter

    set_flag(value)

    Getter

    get_flag()

    If true, particles rotate around Y axis by .


    Default

    0.0

    Setter

    set_flatness(value)

    Getter

    get_flatness()

    Amount of along the Y axis.


    Default

    Vector3( 0, -9.8, 0 )

    Setter

    set_gravity(value)

    Getter

    get_gravity()

    Gravity applied to every particle.


    Default

    0.0

    Setter

    set_param(value)

    Getter

    get_param()

    Initial hue variation applied to each particle.


    • hue_variation_curve

    Setter

    set_param_texture(value)

    Getter

    get_param_texture()

    Each particle’s hue will vary along this CurveTexture.


    • hue_variation_random

    Default

    0.0

    Setter

    set_param_randomness(value)

    Getter

    get_param_randomness()

    Hue variation randomness ratio.


    Initial velocity magnitude for each particle. Direction comes from and the node’s orientation.


    • float initial_velocity_random

    Default

    0.0

    Setter

    set_param_randomness(value)

    Getter

    get_param_randomness()

    Initial velocity randomness ratio.


    • lifetime_randomness

    Default

    0.0

    Setter

    set_lifetime_randomness(value)

    Getter

    get_lifetime_randomness()

    Particle lifetime randomness ratio.


    Default

    0.0

    Setter

    set_param(value)

    Getter

    get_param()

    Linear acceleration applied to each particle in the direction of motion.


    • linear_accel_curve

    Setter

    set_param_texture(value)

    Getter

    get_param_texture()

    Each particle’s linear acceleration will vary along this CurveTexture.


    • linear_accel_random

    Default

    0.0

    Setter

    set_param_randomness(value)

    Getter

    get_param_randomness()

    Linear acceleration randomness ratio.


    Setter

    set_param(value)

    Getter

    get_param()

    Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.

    Note: Only available when is true.


    Setter

    set_param_texture(value)

    Getter

    get_param_texture()

    Each particle’s orbital velocity will vary along this .


    • float orbit_velocity_random

    Setter

    set_param_randomness(value)

    Getter

    get_param_randomness()

    Orbital velocity randomness ratio.


    • radial_accel

    Default

    0.0

    Setter

    set_param(value)

    Getter

    get_param()

    Radial acceleration applied to each particle. Makes particle accelerate away from origin.


    Setter

    set_param_texture(value)

    Getter

    get_param_texture()

    Each particle’s radial acceleration will vary along this .


    • float radial_accel_random

    Default

    0.0

    Setter

    set_param_randomness(value)

    Getter

    get_param_randomness()

    Radial acceleration randomness ratio.


    • scale

    Default

    1.0

    Setter

    set_param(value)

    Getter

    get_param()

    Initial scale applied to each particle.


    Setter

    set_param_texture(value)

    Getter

    get_param_texture()

    Each particle’s scale will vary along this .


    Default

    0.0

    Setter

    set_param_randomness(value)

    Getter

    get_param_randomness()

    Scale randomness ratio.


    • spread

    Default

    45.0

    Setter

    set_spread(value)

    Getter

    get_spread()

    Each particle’s initial direction range from +spread to -spread degrees.


    Default

    0.0

    Setter

    set_param(value)

    Getter

    get_param()

    Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle’s velocity giving the particles a swirling motion.


    • tangential_accel_curve

    Setter

    set_param_texture(value)

    Getter

    get_param_texture()

    Each particle’s tangential acceleration will vary along this CurveTexture.


    • tangential_accel_random

    Default

    0.0

    Setter

    set_param_randomness(value)

    Getter

    get_param_randomness()

    Tangential acceleration randomness ratio.


    Setter

    set_trail_color_modifier(value)

    Getter

    get_trail_color_modifier()

    Trail particles’ color will vary along this .


    • int trail_divisor

    Emitter will emit amount divided by trail_divisor particles. The remaining particles will be used as trail(s).


    • trail_size_modifier

    Setter

    set_trail_size_modifier(value)

    Getter

    get_trail_size_modifier()

    Trail particles’ size will vary along this CurveTexture.

    Method Descriptions

    • bool get_flag ( flag ) const

    Returns if the specified flag is enabled.


    • float get_param ( param ) const

    Returns the value of the specified parameter.


    • float get_param_randomness ( param ) const

    Returns the randomness ratio associated with the specified parameter.


    • Texture get_param_texture ( param ) const

    Returns the Texture used by the specified parameter.


    • void set_flag ( flag, bool enable )

    If true, enables the specified flag. See for options.


    Sets the specified Parameter.


    • void set_param_randomness ( param, float randomness )

    • void set_param_texture ( param, Texture texture )

    Sets the for the specified Parameter.