VisualShaderNodeTexture
Inherits: VisualShaderNode < Resource < Reference < Object
Performs a texture lookup within the visual shader graph.
Description
Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
Properties
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Enumerations
enum Source:
SOURCE_TEXTURE = 0 —- Use the texture given as an argument for this function.
SOURCE_SCREEN = 1 —- Use the current viewport’s texture as the source.
SOURCE_2D_TEXTURE = 2 —- Use the texture from this shader’s texture built-in (e.g. a texture of a Sprite).
SOURCE_2D_NORMAL = 3 —- Use the texture from this shader’s normal map built-in.
SOURCE_DEPTH = 4 —- Use the depth texture available for this shader.
SOURCE_PORT = 5 —- Use the texture provided in the input port for this function.
enum TextureType:
TYPE_DATA = 0 —- No hints are added to the uniform declaration.
TYPE_COLOR = 1 —- Adds
hint_albedo
as hint to the uniform declaration for proper sRGB to linear conversion.TYPE_NORMALMAP = 2 —- Adds
hint_normal
as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
Property Descriptions
- Source source
Default |
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Setter | set_source(value) |
Getter | get_source() |
Determines the source for the lookup. See Source for options.
- Texture texture
Setter | set_texture(value) |
Getter | get_texture() |
The source texture, if needed for the selected source.
- TextureType texture_type
Default |
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Setter | set_texture_type(value) |
Getter | get_texture_type() |
Specifies the type of the texture if source is set to SOURCE_TEXTURE. See TextureType for options.