Shader
Inherited By: VisualShader
A custom shader program.
This class allows you to define a custom shader program that can be used by a ShaderMaterial. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
Tutorials
Methods
enum Mode:
MODE_SPATIAL = 0 —- Mode used to draw all 3D objects.
MODE_CANVAS_ITEM = 1 —- Mode used to draw all 2D objects.
Property Descriptions
- String code
- custom_defines
Returns the shader’s custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic.
Note: Custom defines are not validated by the Godot shader parser, so care should be taken when using them.
- get_default_texture_param ( String param ) const
Returns the texture that is set as default for the specified parameter.
Note: must match the name of the uniform in the code exactly.
- get_mode ( ) const
Returns the shader mode for the shader, either MODE_CANVAS_ITEM, or MODE_PARTICLES.
- has_param ( String name ) const
Returns true
if the shader has this param defined as a uniform in its code.
Note: must match the name of the uniform in the code exactly.
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the .