CubeMap
A CubeMap is a 6-sided 3D texture.
A 6-sided 3D texture typically used for faking reflections. It can be used to make an object look as if it’s reflecting its surroundings. This usually delivers much better performance than other reflection methods.
Properties
Enumerations
STORAGE_RAW = 0 —- Store the
CubeMap
without any compression.STORAGE_COMPRESS_LOSSY = 1 —- Store the
CubeMap
with strong compression that reduces image quality.
enum Side:
SIDE_LEFT = 0 —- Identifier for the left face of the
CubeMap
.SIDE_RIGHT = 1 —- Identifier for the right face of the .
SIDE_BOTTOM = 2 —- Identifier for the bottom face of the
CubeMap
.SIDE_TOP = 3 —- Identifier for the top face of the
CubeMap
.SIDE_FRONT = 4 —- Identifier for the front face of the
CubeMap
.SIDE_BACK = 5 —- Identifier for the back face of the
CubeMap
.
enum Flags:
FLAG_MIPMAPS = 1 —- Generate mipmaps, to enable smooth zooming out of the texture.
FLAG_REPEAT = 2 —- Repeat (instead of clamp to edge).
FLAGS_DEFAULT = 7 —- Default flags. Generate mipmaps, repeat, and filter are enabled.
- flags
The render flags for the CubeMap
. See the Flags constants for details.
- lossy_storage_quality
The lossy storage quality of the CubeMap
if the storage mode is set to STORAGE_COMPRESS_LOSSY.
- storage_mode
The CubeMap
‘s storage mode. See Storage constants.
Method Descriptions
- int get_height ( ) const
Returns the CubeMap
‘s height.
- get_side ( Side side ) const
Returns an for a side of the CubeMap
using one of the Side constants.
- get_width ( ) const
Returns the CubeMap
‘s width.
- void set_side ( Side side, image )