Light2D

    Casts light in a 2D environment.

    Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related).

    Note: Light2D can also be used as a mask.

    enum Mode:

    • MODE_ADD = 0 —- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.

    • MODE_SUB = 1 —- Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.

    • MODE_MIX = 2 —- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.

    • MODE_MASK = 3 —- The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.


    enum ShadowFilter:

    • SHADOW_FILTER_NONE = 0 —- No filter applies to the shadow map. See .

    • SHADOW_FILTER_PCF7 = 3 —- Percentage closer filtering (7 samples) applies to the shadow map. See shadow_filter.

    • SHADOW_FILTER_PCF9 = 4 —- Percentage closer filtering (9 samples) applies to the shadow map. See .

    • SHADOW_FILTER_PCF13 = 5 —- Percentage closer filtering (13 samples) applies to the shadow map. See shadow_filter.

    Default

    Color( 1, 1, 1, 1 )

    Setter

    set_color(value)

    Getter

    get_color()

    The Light2D’s .


    Default

    false

    Setter

    set_editor_only(value)

    Getter

    is_editor_only()

    If true, Light2D will only appear when editing the scene.


    • enabled

    Default

    true

    Setter

    set_enabled(value)

    Getter

    is_enabled()

    If true, Light2D will emit light.


    Default

    1.0

    Setter

    set_energy(value)

    Getter

    get_energy()

    The Light2D’s energy value. The larger the value, the stronger the light.


    • mode

    Default

    0

    Setter

    set_mode(value)

    Getter

    get_mode()

    The Light2D’s mode. See Mode constants for values.


    • offset

    Default

    Vector2( 0, 0 )

    Setter

    set_texture_offset(value)

    Getter

    get_texture_offset()

    The offset of the Light2D’s texture.


    The height of the Light2D. Used with 2D normal mapping.


    Default

    Setter

    set_item_cull_mask(value)

    Getter

    get_item_cull_mask()

    The layer mask. Only objects with a matching mask will be affected by the Light2D.


    • range_layer_max

    Default

    0

    Setter

    set_layer_range_max(value)

    Getter

    get_layer_range_max()

    Maximum layer value of objects that are affected by the Light2D.


    • int range_layer_min

    Default

    0

    Setter

    set_layer_range_min(value)

    Getter

    get_layer_range_min()

    Minimum layer value of objects that are affected by the Light2D.


    • range_z_max

    1024

    Setter

    set_z_range_max(value)

    Getter

    get_z_range_max()

    Maximum z value of objects that are affected by the Light2D.


    • int range_z_min

    Default

    -1024

    Setter

    set_z_range_min(value)

    Getter

    get_z_range_min()

    Minimum z value of objects that are affected by the Light2D.


    • shadow_buffer_size

    Default

    2048

    Setter

    set_shadow_buffer_size(value)

    Getter

    get_shadow_buffer_size()

    Shadow buffer size.


    of shadows cast by the Light2D.


    • bool shadow_enabled

    Default

    false

    Setter

    set_shadow_enabled(value)

    Getter

    is_shadow_enabled()

    If true, the Light2D will cast shadows.


    • shadow_filter

    Default

    0

    Setter

    set_shadow_filter(value)

    Getter

    get_shadow_filter()

    Shadow filter type. See ShadowFilter for possible values.


    • shadow_filter_smooth

    Default

    0.0

    Setter

    set_shadow_smooth(value)

    Getter

    get_shadow_smooth()

    Smoothing value for shadows.


    • float shadow_gradient_length

    Default

    0.0

    Setter

    set_shadow_gradient_length(value)

    Getter

    get_shadow_gradient_length()

    Smooth shadow gradient length.


    • shadow_item_cull_mask

    Default

    1

    Setter

    set_item_shadow_cull_mask(value)

    Getter

    get_item_shadow_cull_mask()

    The shadow mask. Used with LightOccluder2D to cast shadows. Only occluders with a matching light mask will cast shadows.


    Setter

    set_texture(value)

    Getter

    get_texture()

    used for the Light2D’s appearance.