Light2D
Casts light in a 2D environment.
Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related).
Note: Light2D can also be used as a mask.
enum Mode:
MODE_ADD = 0 —- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
MODE_SUB = 1 —- Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
MODE_MIX = 2 —- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
MODE_MASK = 3 —- The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
enum ShadowFilter:
SHADOW_FILTER_NONE = 0 —- No filter applies to the shadow map. See .
SHADOW_FILTER_PCF7 = 3 —- Percentage closer filtering (7 samples) applies to the shadow map. See shadow_filter.
SHADOW_FILTER_PCF9 = 4 —- Percentage closer filtering (9 samples) applies to the shadow map. See .
SHADOW_FILTER_PCF13 = 5 —- Percentage closer filtering (13 samples) applies to the shadow map. See shadow_filter.
- Color color
Default |
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Setter | set_color(value) |
Getter | get_color() |
The Light2D’s .
- bool editor_only
Default |
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Setter | set_editor_only(value) |
Getter | is_editor_only() |
If true
, Light2D will only appear when editing the scene.
- enabled
Default |
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Setter | set_enabled(value) |
Getter | is_enabled() |
If true
, Light2D will emit light.
- float energy
Default |
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Setter | set_energy(value) |
Getter | get_energy() |
The Light2D’s energy value. The larger the value, the stronger the light.
- mode
Default |
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Setter | set_mode(value) |
Getter | get_mode() |
The Light2D’s mode. See Mode constants for values.
- offset
Default |
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Setter | set_texture_offset(value) |
Getter | get_texture_offset() |
The offset of the Light2D’s texture
.
- float range_height
The height of the Light2D. Used with 2D normal mapping.
Default | |
Setter | set_item_cull_mask(value) |
Getter | get_item_cull_mask() |
The layer mask. Only objects with a matching mask will be affected by the Light2D.
- range_layer_max
Default |
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Setter | set_layer_range_max(value) |
Getter | get_layer_range_max() |
Maximum layer value of objects that are affected by the Light2D.
- int range_layer_min
Default |
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Setter | set_layer_range_min(value) |
Getter | get_layer_range_min() |
Minimum layer value of objects that are affected by the Light2D.
- range_z_max
| |
Setter | set_z_range_max(value) |
Getter | get_z_range_max() |
Maximum z
value of objects that are affected by the Light2D.
- int range_z_min
Default |
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Setter | set_z_range_min(value) |
Getter | get_z_range_min() |
Minimum z
value of objects that are affected by the Light2D.
- shadow_buffer_size
Default |
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Setter | set_shadow_buffer_size(value) |
Getter | get_shadow_buffer_size() |
Shadow buffer size.
- Color shadow_color
of shadows cast by the Light2D.
- bool shadow_enabled
Default |
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Setter | set_shadow_enabled(value) |
Getter | is_shadow_enabled() |
If true
, the Light2D will cast shadows.
- shadow_filter
Default |
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Setter | set_shadow_filter(value) |
Getter | get_shadow_filter() |
Shadow filter type. See ShadowFilter for possible values.
- shadow_filter_smooth
Default |
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Setter | set_shadow_smooth(value) |
Getter | get_shadow_smooth() |
Smoothing value for shadows.
- float shadow_gradient_length
Default |
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Setter | set_shadow_gradient_length(value) |
Getter | get_shadow_gradient_length() |
Smooth shadow gradient length.
- shadow_item_cull_mask
Default |
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Setter | set_item_shadow_cull_mask(value) |
Getter | get_item_shadow_cull_mask() |
The shadow mask. Used with LightOccluder2D to cast shadows. Only occluders with a matching light mask will cast shadows.
Setter | set_texture(value) |
Getter | get_texture() |
used for the Light2D’s appearance.
- float texture_scale