VisualShaderNodeColorFunc
Inherits: VisualShaderNode < Resource < Reference < Object
A Color function to be used within the visual shader graph.
Description
Accept a Color to the input port and transform it according to function.
Properties
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Enumerations
enum Function:
- FUNC_GRAYSCALE = 0 —- Converts the color to grayscale using the following formula:
vec3 c = input;
float max1 = max(c.r, c.g);
float max2 = max(max1, c.b);
float max3 = max(max1, max2);
return vec3(max3, max3, max3);
- FUNC_SEPIA = 1 —- Applies sepia tone effect using the following formula:
vec3 c = input;
float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);
float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);
float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);
return vec3(r, g, b);
Property Descriptions
- Function function
Default |
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Setter | set_function(value) |
Getter | get_function() |
A function to be applied to the input color. See Function for options.