VisualShaderNodeColorFunc

Inherits: VisualShaderNode < Resource < Reference < Object

A Color function to be used within the visual shader graph.

Description

Accept a Color to the input port and transform it according to function.

Properties

Function

function

0

Enumerations

enum Function:

  • FUNC_GRAYSCALE = 0 —- Converts the color to grayscale using the following formula:
  1. vec3 c = input;
  2. float max1 = max(c.r, c.g);
  3. float max2 = max(max1, c.b);
  4. float max3 = max(max1, max2);
  5. return vec3(max3, max3, max3);
  • FUNC_SEPIA = 1 —- Applies sepia tone effect using the following formula:
  1. vec3 c = input;
  2. float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);
  3. float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);
  4. float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);
  5. return vec3(r, g, b);

Property Descriptions

Default

0

Setter

set_function(value)

Getter

get_function()

A function to be applied to the input color. See Function for options.