ViewportTexture

    Texture which displays the content of a Viewport.

    Displays the content of a Viewport node as a dynamic . This can be used to mix controls, 2D, and 3D elements in the same scene.

    To create a ViewportTexture in code, use the Viewport.get_texture method on the target viewport.

    Default

    Setter

    set_viewport_path_in_scene(value)

    Getter

    get_viewport_path_in_scene()

    The path to the node to display. This is relative to the scene root, not to the node which uses the texture.