GridMap
Node for 3D tile-based maps.
GridMap lets you place meshes on a grid interactively. It works both from the editor and from scripts, which can help you create in-game level editors.
GridMaps use a which contains a list of tiles. Each tile is a mesh with materials plus optional collision and navigation shapes.
A GridMap contains a collection of cells. Each grid cell refers to a tile in the MeshLibrary. All cells in the map have the same dimensions.
Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
Note: GridMap doesn’t extend and therefore can’t be hidden or cull masked based on VisualInstance.layers. If you make a light not affect the first layer, the whole GridMap won’t be lit by the light in question.
Tutorials
Methods
void | ( ) |
void | |
get_bake_mesh_instance ( idx ) | |
( ) | |
get_cell_item_orientation ( x, int y, z ) const | |
( int bit ) const | |
get_collision_mask_bit ( bit ) const | |
get_used_cells ( ) const | |
get_used_cells_by_item ( item ) const | |
void | make_baked_meshes ( gen_lightmap_uv=false, float lightmap_uv_texel_size=0.1 ) |
map_to_world ( x, int y, z ) const | |
void | resource_changed ( resource ) |
void | set_cell_item ( x, int y, z, int item, orientation=0 ) |
void | set_clip ( enabled, bool clipabove=true, floor=0, Vector3.Axis axis=0 ) |
void | set_collision_layer_bit ( bit, bool value ) |
void | ( int bit, value ) |
( Vector3 pos ) const |
- cell_size_changed ( Vector3 cell_size )
Emitted when changes.
Constants
- INVALID_CELL_ITEM = -1 —- Invalid cell item that can be used in to clear cells (or represent an empty cell in get_cell_item).
- bool bake_navigation
Default |
|
Setter | set_bake_navigation(value) |
Getter | is_baking_navigation() |
If true
, this GridMap uses cell navmesh resources to create navigation regions.
Default |
|
Setter | set_center_x(value) |
Getter | get_center_x() |
If true
, grid items are centered on the X axis.
- cell_center_y
Default |
|
Setter | set_center_y(value) |
Getter | get_center_y() |
If true
, grid items are centered on the Y axis.
- bool cell_center_z
If , grid items are centered on the Z axis.
- cell_octant_size
Default |
|
Setter | set_octant_size(value) |
Getter | get_octant_size() |
The size of each octant measured in number of cells. This applies to all three axis.
- float cell_scale
Default |
|
Setter | set_cell_scale(value) |
Getter | get_cell_scale() |
The scale of the cell items.
- cell_size
Default |
|
Setter | set_cell_size(value) |
Getter | get_cell_size() |
The dimensions of the grid’s cells.
This does not affect the size of the meshes. See cell_scale.
- collision_layer
Default |
|
Setter | set_collision_layer(value) |
Getter | get_collision_layer() |
The physics layers this GridMap is in.
GridMaps act as static bodies, meaning they aren’t affected by gravity or other forces. They only affect other physics bodies that collide with them.
- int collision_mask
The physics layers this GridMap detects collisions in. See in the documentation for more information.
- MeshLibrary mesh_library
Setter | set_mesh_library(value) |
Getter | get_mesh_library() |
The assigned .
- int navigation_layers
Default |
|
Setter | set_navigation_layers(value) |
Getter | get_navigation_layers() |
The navigation layers the GridMap generates its navigation regions in.
- physics_material
Setter | set_physics_material(value) |
Getter | get_physics_material() |
Overrides the default friction and bounce physics properties for the whole GridMap
.
- bool use_in_baked_light
Default |
|
Setter | set_use_in_baked_light(value) |
Getter | get_use_in_baked_light() |
Controls whether this GridMap will be baked in a or not.
Method Descriptions
- void clear ( )
Clear all cells.
- void clear_baked_meshes ( )
- get_bake_mesh_instance ( int idx )
Returns an array of es and Transform references of all bake meshes that exist within the current GridMap.
The item index located at the grid-based X, Y and Z coordinates. If the cell is empty, INVALID_CELL_ITEM will be returned.
The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is returned if the cell is empty.
- get_collision_layer_bit ( int bit ) const
Returns an individual bit on the .
- bool get_collision_mask_bit ( bit ) const
Returns an individual bit on the collision_mask.
- get_meshes ( ) const
Returns an array of Transform and references corresponding to the non-empty cells in the grid. The transforms are specified in world space.
- Array get_used_cells ( ) const
Returns an array of with the non-empty cell coordinates in the grid map.
- Array get_used_cells_by_item ( item ) const
Returns an array of all cells with the given item index specified in .
- void make_baked_meshes ( bool gen_lightmap_uv=false, lightmap_uv_texel_size=0.1 )
Returns the position of a grid cell in the GridMap’s local coordinate space.
- void resource_changed ( Resource resource )
Sets the mesh index for the cell referenced by its grid-based X, Y and Z coordinates.
A negative item index such as INVALID_CELL_ITEM will clear the cell.
Optionally, the item’s orientation can be passed. For valid orientation values, see .
- void set_collision_layer_bit ( bit, bool value )
Sets an individual bit on the .
- void set_collision_mask_bit ( int bit, value )
Sets an individual bit on the collision_mask.
Returns the coordinates of the grid cell containing the given point.