CollisionPolygon

    Editor-only class for defining a collision polygon in 3D space.

    Allows editing a collision polygon’s vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a for gameplay. Properties modified during gameplay will have no effect.

    Length that the resulting collision extends in either direction perpendicular to its polygon.



    The collision margin for the generated . See Shape.margin for more details.


    • polygon

    Note: The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the member.