InterpolatedCamera
Deprecated. Camera which moves toward another node.
Deprecated (will be removed in Godot 4.0). InterpolatedCamera is a which smoothly moves to match a target node’s position and rotation.
If it is not enabled or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
Properties
( Object target ) |
Enumerations
enum InterpolatedCameraProcessMode:
INTERPOLATED_CAMERA_PROCESS_PHYSICS = 0 —- The camera updates with the
_physics_process
callback.
- enabled
If true
, and a target is set, the camera will move automatically.
- InterpolatedCameraProcessMode process_mode
Default |
|
Setter | set_process_mode(value) |
get_process_mode() |
The camera’s process callback. See .
- float speed
How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
Default |
|
Setter | set_target_path(value) |
Getter | get_target_path() |
Method Descriptions
- void set_target ( Object target )
Sets the node to move toward and orient with.