Physics

    • : Create physics by adding collider components to entities
      • Rigidbodies: Moving objects, affected by gravity and collisions
      • : Physics objects controlled by scripts
      • Characters: Colliders for characters (such as player characters and NPCs)
      • : Define the shape of collider components
      • Constraints: Create appealing and realistic physics
    • : Trace intersecting objects
    • Simulation: How Xenko controls physics
    • : Use the static collider and rigidbody components to create a ball bouncing on a floor

    Further reference