Scene renderers
Scene renderers let you customize the collect and draw phases of the rendering. For more information about these stages, see Render features.
You select scene renderers in the entry points node properties.
For more information about selecting renderers, see the page.
Note
Currently, all renderers must have a camera, or be a child of a renderer that has a camera. This applies even to renderers that don't necessarily use cameras, such as the single stage renderer (eg to render a UI).
Clears a frame, with a solid color.
Camera renderer
Uses Child to render a view from a . The render camera renderer takes the input from a camera in the scene so it can be displayed somewhere.
Properties
Scene renderer collection
The scene renderer collection executes multiple renderers (eg camera renderer, render texture, etc) in sequence. This lets you set multiple renderers for an entry point. You can add as many renderers to the collection as you need.
Note
Xenko executes the renderers in list order.
To add a renderer to the collection, next to Children, click (Add) and select the renderer you want to add.
- transparent objects
- The forward renderer is also where you set VR options. For more information, see Virtual reality.
You configure the forward renderer properties in the forward entry node.
Single stage renderer
Force aspect ratio scene renderer
Uses to force an aspect ratio and applies a letterbox if the ratio is different from the screen. Use this before the render camera.
Renders to a render texture, which you can display in your scene (eg to display security camera footage on a screen). For more information, see Render textures.
Render mask
The render mask filters which groups are rendered. You can use it to only render particular models. For more information, see