Navigation components

Navigation components allow entities to use navigation meshes to find paths through the scene. Alternatively, if you enable in Game Settings, entities can generate their own navigation meshes.

Add a navigation component

  • In the Property Grid, click Add component and select Navigation.

Game Studio adds a navigation component to the entity.

  • Under the Navigation component properties, next to Navigation mesh, click (Select an asset):

Select an asset

The Select an asset window opens.

Alternatively, if you want this entity to navigate dynamically by generating its own navigation mesh, leave the Navigation mesh field empty. For more information, see .

For example:

See also