Navigation components
Navigation components allow entities to use navigation meshes to find paths through the scene. Alternatively, if you enable in Game Settings, entities can generate their own navigation meshes.
Add a navigation component
In the Property Grid, click Add component and select Navigation.
Game Studio adds a navigation component to the entity.
- Under the Navigation component properties, next to Navigation mesh, click (Select an asset):
The Select an asset window opens.
- Select the navigation mesh you want the entity to use and click OK.
Alternatively, if you want this entity to navigate dynamically by generating its own navigation mesh, leave the Navigation mesh field empty. For more information, see .
For example: