Error: "A SceneCameraRenderer in use has no camera assigned to its [Slot]. Make sure a camera is enabled and assigned to the [Slot]."
Note
This error means there's no camera available for the scene renderer to use. This has several possible causes:
- there's no enabled
- the camera is set to the wrong camera slot
- there are multiple enabled cameras assigned to the same camera slot
- only the initial camera is enabledIf you create your camera components in code, make sure you retrieve the correct slot from the graphics compositor. Use:
To change the camera at runtime, toggle the property.
Note
always have at least one enabled camera