Render groups and masks

    With render groups and render masks, you can choose which parts of your scene are rendered by different . For example, you can have a model be visible to Camera A but invisible to Camera B.

    • In the scene, select the entity with the component (such as a model or UI component) you want to add to a render group.

    The render mask filters which groups are rendered.

    • In the Asset View (in the bottom pane by default), double-click the Graphics Compositor asset.

    The Graphics Compositor Editor opens.

    • Select the Entry points node.

    Entry points node

    • In the Property Grid, expand the renderer you want to render the model.

    • Next to Render mask, click Change values and select the render groups you want the camera to render.