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Xenko v3.0 manual
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Audio

来源 1 浏览 836 扫码 分享 2019-10-03 16:29:42

    Audio

    • Audio asset properties
      • Audio emitters
    • Stream audio
    • Play a range within an audio file
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    • Graphics
      • Effects and shaders
        • Shading language
          • Composition
          • Shader stages
          • Templates
          • Classes, mixins and inheritance
          • Automatic shader stage input/output
        • Custom shaders
        • Effect language
        • Compile shaders
      • Post effects
        • Ambient occlusion
        • Bloom
        • Lens flare
        • Local reflections
        • Light streaks
        • Bright filter
        • Color transforms
          • Gamma correction
          • ToneMap
          • Custom color transforms
          • Film grain
          • Vignetting
        • Depth of field
        • Anti-aliasing
      • Low-level API
        • Textures and render textures
        • Draw vertices
        • SpriteBatch
        • Pipeline state
        • SpriteFont
        • Resource binding
      • Graphics compositor
        • Render group and masks
        • Scene renderers
          • Custom scene renderers
        • Render textures
        • Debug renderers
      • Lights and shadows
        • Spot lights
        • Light shafts
        • Skybox lights
        • Directional lights
        • Point lights
        • Light probes
        • Ambient lights
        • Shadows
        • Add a light
      • Rendering pipeline
        • Render stages
        • Render features
      • Textures
        • Skyboxes and backgrounds
        • Compression
        • Streaming
        • Normal maps
      • Materials
        • Slots
        • Attributes
          • Shading attributes
          • Geometry attributes
          • Clear-coat shading
          • Misc attributes
        • Layers
        • Material maps
        • Materials for developers
      • Sprite fonts
      • Cameras
        • Camera slots
        • Animate a camera with a model file
    • Troubleshooting
      • Profiling
      • Error: "A SceneCameraRenderer in use has no camera assigned to its [Slot]. Make sure a camera is enabled and assigned to the [Slot]"
      • Lights don't cast shadows
      • Xenko doesn't run
      • Debug text
      • Logging
      • Default value changes ignored at runtime
      • Full call stack not available
    • Input
      • Mouse
      • Virtual buttons
      • Gestures
      • Keyboards
      • Sensors
      • Gamepads
      • Pointers
    • Files and folders
      • Project structure
      • Distribute a game
      • Version control
      • Cached files
    • Video
      • Video properties
      • Video scripts
      • Use a video as a skybox
      • Set up a video
    • Sprites
      • Use sprites
      • Import sprite sheets
      • Edit sprites
        • Set sprite borders
    • Engine
      • Entity component model
        • Manage entities
      • Assets
        • Asset control
        • Asset bundles
      • File system
    • Get started
      • Visual Studio extension
      • Install Xenko
      • Create a project
      • Launch a game
      • Launch Xenko
    • Game Studio
      • Assets
        • Manage assets
        • Use assets
        • Archetypes
        • Create assets
      • World units
      • Scenes
        • Navigate in the Scene Editor
        • Load scenes
        • Add entities
        • Create and open a scene
        • Manage scenes
        • Manage entities
      • Prefabs
        • Use prefabs
        • Prefab models
        • Edit prefabs
        • Override prefab properties
        • Create a prefab
        • Nested prefabs
      • Game settings
        • Splash screen
    • Platforms
      • Linux
        • Create a Linux game
        • Setup and requirements
      • iOS
      • UWP
        • Xbox Live
      • Add or remove a platform
      • Set the graphics platform
    • Navigation
      • Navigation bounding boxes
      • Navigation groups
      • Dynamic navigation
      • Navigation meshes
      • Navigation components
    • Requirements
    • Virtual reality
      • Overlays
        • Display a UI in an overlay
      • Preview a scene in VR
      • Enable VR
      • VR sickness
    • Particles
      • Create particles
      • Tutorials
        • Particle materials
        • Custom particles
        • Inheritance
        • Create a trail
        • Lasers and lightning
      • Emitters
        • Spawners
        • Updaters
        • Initializers
        • Materials
        • Shapes
          • Ribbons and trails
    • Xenko for Unity® developers
    • UI
      • Add a UI to a scene
      • Libraries
      • Editor
      • Pages
      • Layout system
    • Scripts
      • Types of script
      • Preprocessor variables
      • Debugging
      • Create a model from code
      • Scheduling and priorities
      • Use a script
      • Events
      • Public properties and fields
      • Create a script
    • Xenko Launcher
    • Audio
      • Play a range within an audio file
      • Non-spatialized audio
      • Import audio
      • Set an audio device
      • Audio asset properties
      • Stream audio
      • Global audio settings
      • Spatialized audio
        • Audio listeners
        • HRTF
        • Audio emitters
      • Custom audio data
    • Animation
      • Set up animations
      • Model node links
      • Procedural animation
      • Preview animations
      • Custom blend trees
      • custom attributes
      • Animation scripts
      • Animation properties
      • Import animations
      • Additive animation
    • Physics
      • Raycasting
      • Tutorials
        • Create a bouncing ball
        • Script a trigger
      • Colliders
        • Characters
        • Rigidbodies
        • Collider shapes
        • Triggers
        • Constraints
        • Static colliders
        • Kinematic rigidbodies
      • Simulation
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