Navigation bounding boxes

    Navigation bounding boxes define the area that cover. You can use them to create smaller navigation areas in your scene, rather than having a mesh cover the entire scene.

    The Scene Editor displays the bounding box as a blue outline.

    • With the entity selected, in the Property Grid, click Add component and select Navigation bounding box.

    Add navigation bounding box

    • Under the Navigation bounding box component properties, use the XYZ values to set the size of the bounding box.

    • Use the entity's transform component to position the bounding box in your scene.

    In the Scene Editor toolbar, open the gizmo options menu and use the Navigation bounding box checkbox.

    Navigation bounding box checkbox