Use sprites

To add a sprite to a scene, add a sprite component to an entity. Afterwards, you can control the sprite with a script.

  • In the Scene Editor, select the entity you want to add a sprite to.
Tip

To create an entity, right-click the scene or Entity Tree and select Empty entity.

Game Studio adds a Sprite component to the entity.

  • From the Asset View, drag the sprite sheet to the Source field in the Sprite component:

Pick asset up

Then choose a sprite sheet:

Game Studio adds the sprite to the entity.

Sprite component properties

You can use scripts to render sprites at runtime. To do this, attach the script to an entity with a sprite component.

For information about how to add scripts to entities, see .

Code sample

This script displays a sprite that advances to the next sprite in the index every second. After it reaches the end of the sprite index, it loops.