Launch a game

This page explains how to launch your game using Game Studio or Visual Studio.

Note

Game Studio can't launch games for the Windows Store or UWP (Universal Windows Platform) platforms. To launch a game for those platforms, use Visual Studio (see below).

  • In the toolbar, select your target platform.

Note

You can only select platforms you selected in the Create a new game dialog when you created the project. To add additional platforms to the project, see Add or remove a platform.

  • To run the game, click Play icon in the toolbar or press F5.

The Output window shows the build progress.

When the build is complete, your game starts on the selected platform.

  • In the Visual Studio toolbar, set the appropriate project as the startup project.

Select build profile in Visual Studio

The startup project configuration is updated automatically.

Tip

You can see your projects in the Solution Explorer on the right. The project filename extensions identify the platform (eg .Android, .iOS, etc).

    • To start the game without debugging, press Ctrl + F5.

    • To start the game with debugging, click Start or press F5.

By default, the game runs with window borders.

To run the game without borders, use:

For example:

  1. namespace MyGame
  2. {
  3. public override void Start()
  4. {
  5. Game.Window.IsBorderLess = true;
  6. }
  7. }