Rigidbodies

    Rigidbodies move based on physical forces applied to them, such as gravity and collisions. Typical rigidbodies are boxes, balls, furniture, and so on — objects that are pushed, pulled, and knocked around, and also have effects on other rigidbodies they collide with.

    • In the Property Grid, click Add component and select Rigidbody.

    Add Static collider component

    • Next to Collider Shapes, click (Add) and select the shape you want.

    Add Static collider component