Override prefab properties

    If you modify a property in a prefab instance, the instance no longer inherits changes from the prefab for that property. This is called an override.

    In the following video, the Lamp prefab contains several box entities that belong to the Boxes parent. When we delete the boxes from the instance, only that instance is affected. The prefab (shown on the right) is unchanged.

    If we add another box to the Boxes parent in the prefab, it doesn't appear in the overridden instance. That's because we deleted the Boxes parent from that instance.

    In the Property Grid, you can see which properties of the prefab instance differ from the base values in the prefab.

    • Overridden and unique properties are white and bold:

    Overridden properties are white

    • Identical properties are gray:

    Reset to base value

    In this example, we have a prefab of a futuristic lamppost.

    The lamppost prefab is composed of three entities: a column, a pillar, and a spot light. These are listed in the Entity Tree in the Prefab Editor.

    Add entities

    Let's add five instances of the lamppost prefab to our scene.

    Overridden property

    We can see this in the scene view.

    Now let's see what happens when we go back to the Prefab Editor and change the color of the spot light in the prefab to green.

    Change color to green

    Four of the lampposts now have a green light. The fifth is still red, as overridden properties don't change when you modify the prefab.