Physics
- : Create physics by adding collider components to entities
- Rigidbodies: Moving objects, affected by gravity and collisions
- : Physics objects controlled by scripts
- Characters: Colliders for characters (such as player characters and NPCs)
- : Define the shape of collider components
- Constraints: Create appealing and realistic physics
- : Trace intersecting objects
- Simulation: How Xenko controls physics
- : Use the static collider and rigidbody components to create a ball bouncing on a floor