Static colliders

    Static colliders aren't moved by forces such as gravity and collisions, but other physics objects can bump into them. Typical static colliders are strong immovable objects like walls, floors, large rocks, and so on.

    • Select the entity you want to make a static collider.

    Add Static collider component

    • Set the to match the shape of the entity. To do this, in the Property Grid, expand the Static Collider component to view its properties.

    You can adjust the static collider properties in the Property Grid.

    If you need to move a static collider at runtime, you can do it with a script: