Rendering pipeline

    Xenko executes features in phases: collect, extract, prepare and draw. This means each step of the pipeline can be isolated, parallelized and optimized separately.

    You can render scenes from multiple points of view, represented as s – eg player views in a splitscreen game, or separate shadow views for cascades in a shadow map cascade.

    s select the effect and per object, and define the output of a render pass.

    RenderObjects are registered with a . During the collect phase, the visibility group culls and filters them based on the RenderView and .