Error: "A SceneCameraRenderer in use has no camera assigned to its [Slot]. Make sure a camera is enabled and assigned to the [Slot]."

Note

This error means there's no camera available for the scene renderer to use. This has several possible causes:

  • there's no enabled
  • the camera is set to the wrong camera slot
  • there are multiple enabled cameras assigned to the same camera slot
  • only the initial camera is enabledIf you create your camera components in code, make sure you retrieve the correct slot from the graphics compositor. Use:

To change the camera at runtime, toggle the property.

Note
  • always have at least one enabled camera

See also