Xenko v3.1 manual
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Lens flare
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2019-10-03 09:47:55
Lens flare
See also
Bloom
Depth of field
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Platforms
Add or remove a platform
Set the graphics platform
iOS
UWP
Xbox Live
Linux
Create a Linux game
Setup and requirements
Virtual reality
Enable VR
Preview a scene in VR
Overlays
Display a UI in an overlay
VR sickness
Particles
Create particles
Emitters
Spawners
Updaters
Materials
Initializers
Shapes
Ribbons and trails
Tutorials
Inheritance
Particle materials
Lasers and lightning
Create a trail
Custom particles
Engine
File system
Assets
Asset control
Asset bundles
Entity component model
Manage entities
Navigation
Navigation meshes
Navigation components
Dynamic navigation
Navigation groups
Navigation bounding boxes
UI
Editor
Layout system
Add a UI to a scene
Libraries
Pages
Physics
Colliders
Rigidbodies
Collider shapes
Constraints
Characters
Static colliders
Triggers
Kinematic rigidbodies
Tutorials
Create a bouncing ball
Script a trigger
Raycasting
Simulation
Input
Virtual buttons
Gestures
Sensors
Mouse
Gamepads
Keyboards
Pointers
Files and folders
Version control
Distribute a game
Project structure
Cached files
Requirements
Video
Video properties
Use a video as a skybox
Set up a video
Video scripts
Audio
Set an audio device
Custom audio data
Import audio
Play a range within an audio file
Audio asset properties
Stream audio
Global audio settings
Spatialized audio
Audio listeners
HRTF
Audio emitters
Non-spatialized audio
Troubleshooting
Logging
Error: "A SceneCameraRenderer in use has no camera assigned to its [Slot]. Make sure a camera is enabled and assigned to the [Slot]"
Debug text
Xenko doesn't run
Lights don't cast shadows
Profiling
Full call stack not available
Default value changes ignored at runtime
Xenko for Unity® developers
Sprites
Use sprites
Edit sprites
Set sprite borders
Import sprite sheets
NuGet
Create Packages
Consume Packages
Animation
Preview animations
Additive animation
Animation scripts
Model node links
Animation properties
Set up animations
Custom blend trees
Import animations
Procedural animation
custom attributes
Scripts
Scheduling and priorities
Debugging
Create a model from code
Types of script
Use a script
Preprocessor variables
Public properties and fields
Events
Create a script
Get started
Launch Xenko
Install Xenko
Create a project
Visual Studio extension
Launch a game
Xenko Launcher
Game Studio
Game settings
Splash screen
Assets
Use assets
Create assets
Manage assets
Archetypes
Prefabs
Create a prefab
Prefab models
Use prefabs
Nested prefabs
Override prefab properties
Edit prefabs
World units
Scenes
Add entities
Load scenes
Navigate in the Scene Editor
Manage entities
Create and open a scene
Manage scenes
Graphics
Sprite fonts
Graphics compositor
Debug renderers
Render group and masks
Scene renderers
Custom scene renderers
Render textures
Textures
Streaming
Compression
Normal maps
Skyboxes and backgrounds
Cameras
Camera slots
Animate a camera with a model file
Materials
Material maps
Materials for developers
Attributes
Misc attributes
Shading attributes
Clear-coat shading
Geometry attributes
Layers
Slots
Lights and shadows
Light probes
Skybox lights
Shadows
Point lights
Spot lights
Ambient lights
Directional lights
Add a light
Light shafts
Low-level API
SpriteFont
Pipeline state
Draw vertices
Resource binding
SpriteBatch
Textures and render textures
Post effects
Ambient occlusion
Anti-aliasing
Bloom
Lens flare
Depth of field
Local reflections
Light streaks
Bright filter
Color transforms
Film grain
Custom color transforms
Vignetting
ToneMap
Gamma correction
Rendering pipeline
Render features
Render stages
Effects and shaders
Custom shaders
Compile shaders
Effect language
Shading language
Composition
Classes, mixins and inheritance
Shader stages
Templates
Automatic shader stage input/output
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