Interpolate Hair Curves

    Note

    This node/modifier will not function without the Surface geometry/object and Surface UV Map inputs.

    几何数据(Geometry)

    Input Geometry (only curves will be affected).

    曲面

    Surface geometry for generation. This input takes priority over the corresponding object input if both are provided.

    曲面

    Surface object for generation (Needs matching transforms).

    表面UV贴图

    Surface UV map stored on the mesh used for finding curve attachment locations.

    Surface Rest Position

    Set the surface mesh into its rest position before attachment.

    Tip

    Follow Surface Normal

    Align the interpolated curves to the surface normal.

    Part by Mesh Islands

    Use mesh islands of the surface geometry for parting.

    Interpolation Guides

    Amount of guides to be used for interpolation per curve.

    Distance to Guides

    Distance around each guide to spawn interpolated curves.

    Poisson Disk Distribution

    Use poisson disk distribution method to keep a minimum distance.

    Density(密度)

    Surface density of generated hair curves.

    Density Mask

    Mask Texture

    Discard points based on an mask texture after distribution. The image is sampled with the Surface UV Map input.

    Tip

    The accuracy of sampling the image doesn’t depend on the density of the surface mesh’s vertices because it is sampled after the curve root points are generated, the accuracy . However, using the Density Mask input instead can give better performance. Using them in combination can give the benefits of both methods.

    Viewport Amount

    Factor applied on the density for the viewport.

    种子

    Random seed for the operation.

    这个节点没有属性。

    Geometry

    Guide Index

    Index of the main guide curve per curve.

    Surface Normal