Any IP address can be either a version four or a version six address, but not both at the same time. That property of IP addresses makes the enum data structure appropriate, because enum values can only be one of its variants. Both version four and version six addresses are still fundamentally IP addresses, so they should be treated as the same type when the code is handling situations that apply to any kind of IP address.
We can express this concept in code by defining an IpAddrKind
enumeration and listing the possible kinds an IP address can be, V4
and V6
. These are the variants of the enum:
IpAddrKind
is now a custom data type that we can use elsewhere in our code.
We can create instances of each of the two variants of IpAddrKind
like this:
enum IpAddrKind {
V4,
V6,
}
fn main() {
let four = IpAddrKind::V4;
let six = IpAddrKind::V6;
route(IpAddrKind::V4);
route(IpAddrKind::V6);
}
fn route(ip_kind: IpAddrKind) {}
Note that the variants of the enum are namespaced under its identifier, and we use a double colon to separate the two. The reason this is useful is that now both values IpAddrKind::V4
and IpAddrKind::V6
are of the same type: IpAddrKind
. We can then, for instance, define a function that takes any IpAddrKind
:
enum IpAddrKind {
V4,
V6,
}
fn main() {
let four = IpAddrKind::V4;
let six = IpAddrKind::V6;
route(IpAddrKind::V4);
route(IpAddrKind::V6);
}
fn route(ip_kind: IpAddrKind) {}
And we can call this function with either variant:
enum IpAddrKind {
V4,
V6,
}
fn main() {
let four = IpAddrKind::V4;
let six = IpAddrKind::V6;
route(IpAddrKind::V4);
route(IpAddrKind::V6);
}
fn route(ip_kind: IpAddrKind) {}
Using enums has even more advantages. Thinking more about our IP address type, at the moment we don’t have a way to store the actual IP address data; we only know what kind it is. Given that you just learned about structs in Chapter 5, you might tackle this problem as shown in Listing 6-1.
Listing 6-1: Storing the data and IpAddrKind
variant of an IP address using a struct
Here, we’ve defined a struct IpAddr
that has two fields: a kind
field that is of type IpAddrKind
(the enum we defined previously) and an address
field of type String
. We have two instances of this struct. The first, home
, has the value IpAddrKind::V4
as its kind
with associated address data of 127.0.0.1
. The second instance, loopback
, has the other variant of IpAddrKind
as its kind
value, V6
, and has address ::1
associated with it. We’ve used a struct to bundle the kind
and address
values together, so now the variant is associated with the value.
We can represent the same concept in a more concise way using just an enum, rather than an enum inside a struct, by putting data directly into each enum variant. This new definition of the IpAddr
enum says that both V4
and V6
variants will have associated String
values:
fn main() {
V4(String),
V6(String),
}
let home = IpAddr::V4(String::from("127.0.0.1"));
let loopback = IpAddr::V6(String::from("::1"));
}
We attach data to each variant of the enum directly, so there is no need for an extra struct.
There’s another advantage to using an enum rather than a struct: each variant can have different types and amounts of associated data. Version four type IP addresses will always have four numeric components that will have values between 0 and 255. If we wanted to store V4
addresses as four u8
values but still express V6
addresses as one String
value, we wouldn’t be able to with a struct. Enums handle this case with ease:
fn main() {
enum IpAddr {
V4(u8, u8, u8, u8),
V6(String),
}
let home = IpAddr::V4(127, 0, 0, 1);
let loopback = IpAddr::V6(String::from("::1"));
}
We’ve shown several different ways to define data structures to store version four and version six IP addresses. However, as it turns out, wanting to store IP addresses and encode which kind they are is so common that Let’s look at how the standard library defines IpAddr
: it has the exact enum and variants that we’ve defined and used, but it embeds the address data inside the variants in the form of two different structs, which are defined differently for each variant:
#![allow(unused)]
fn main() {
struct Ipv4Addr {
// --snip--
}
struct Ipv6Addr {
// --snip--
}
enum IpAddr {
V4(Ipv4Addr),
}
}
Note that even though the standard library contains a definition for IpAddr
, we can still create and use our own definition without conflict because we haven’t brought the standard library’s definition into our scope. We’ll talk more about bringing types into scope in Chapter 7.
Let’s look at another example of an enum in Listing 6-2: this one has a wide variety of types embedded in its variants.
Listing 6-2: A Message
enum whose variants each store different amounts and types of values
This enum has four variants with different types:
Quit
has no data associated with it at all.Move
has named fields like a struct does.Write
includes a singleString
.ChangeColor
includes threei32
values.
Defining an enum with variants such as the ones in Listing 6-2 is similar to defining different kinds of struct definitions, except the enum doesn’t use the struct
keyword and all the variants are grouped together under the Message
type. The following structs could hold the same data that the preceding enum variants hold:
struct QuitMessage; // unit struct
struct MoveMessage {
x: i32,
y: i32,
}
struct WriteMessage(String); // tuple struct
struct ChangeColorMessage(i32, i32, i32); // tuple struct
fn main() {}
But if we used the different structs, which each have their own type, we couldn’t as easily define a function to take any of these kinds of messages as we could with the Message
enum defined in Listing 6-2, which is a single type.
There is one more similarity between enums and structs: just as we’re able to define methods on structs using impl
, we’re also able to define methods on enums. Here’s a method named call
that we could define on our Message
enum:
fn main() {
enum Message {
Quit,
Move { x: i32, y: i32 },
Write(String),
ChangeColor(i32, i32, i32),
}
impl Message {
fn call(&self) {
// method body would be defined here
}
let m = Message::Write(String::from("hello"));
m.call();
}
The body of the method would use self
to get the value that we called the method on. In this example, we’ve created a variable m
that has the value Message::Write(String::from("hello"))
, and that is what self
will be in the body of the call
method when m.call()
runs.
Let’s look at another enum in the standard library that is very common and useful: Option
.
In the previous section, we looked at how the IpAddr
enum let us use Rust’s type system to encode more information than just the data into our program. This section explores a case study of Option
, which is another enum defined by the standard library. The Option
type is used in many places because it encodes the very common scenario in which a value could be something or it could be nothing. Expressing this concept in terms of the type system means the compiler can check whether you’ve handled all the cases you should be handling; this functionality can prevent bugs that are extremely common in other programming languages.
Programming language design is often thought of in terms of which features you include, but the features you exclude are important too. Rust doesn’t have the null feature that many other languages have. Null is a value that means there is no value there. In languages with null, variables can always be in one of two states: null or not-null.
In his 2009 presentation “Null References: The Billion Dollar Mistake,” Tony Hoare, the inventor of null, has this to say:
However, the concept that null is trying to express is still a useful one: a null is a value that is currently invalid or absent for some reason.
The problem isn’t really with the concept but with the particular implementation. As such, Rust does not have nulls, but it does have an enum that can encode the concept of a value being present or absent. This enum is Option<T>
, and it is defined by the standard library as follows:
#![allow(unused)]
fn main() {
enum Option<T> {
None,
Some(T),
}
The Option<T>
enum is so useful that it’s even included in the prelude; you don’t need to bring it into scope explicitly. In addition, so are its variants: you can use Some
and None
directly without the Option::
prefix. The Option<T>
enum is still just a regular enum, and Some(T)
and None
are still variants of type Option<T>
.
The <T>
syntax is a feature of Rust we haven’t talked about yet. It’s a generic type parameter, and we’ll cover generics in more detail in Chapter 10. For now, all you need to know is that <T>
means the Some
variant of the Option
enum can hold one piece of data of any type. Here are some examples of using Option
values to hold number types and string types:
If we use None
rather than Some
, we need to tell Rust what type of Option<T>
we have, because the compiler can’t infer the type that the Some
variant will hold by looking only at a None
value.
When we have a Some
value, we know that a value is present and the value is held within the Some
. When we have a None
value, in some sense, it means the same thing as null: we don’t have a valid value. So why is having Option<T>
any better than having null?
In short, because Option<T>
and T
(where T
can be any type) are different types, the compiler won’t let us use an Option<T>
value as if it were definitely a valid value. For example, this code won’t compile because it’s trying to add an i8
to an Option<i8>
:
fn main() { let x: i8 = 5; let y: Option<i8> = Some(5); let sum = x + y; }
If we run this code, we get an error message like this:
$ cargo run Compiling enums v0.1.0 (file:///projects/enums) error[E0277]: cannot add `Option<i8>` to `i8` --> src/main.rs:5:17 | 5 | let sum = x + y; | ^ no implementation for `i8 + Option<i8>` | = help: the trait `Add<Option<i8>>` is not implemented for `i8` error: aborting due to previous error For more information about this error, try `rustc --explain E0277`. error: could not compile `enums` To learn more, run the command again with --verbose.
Intense! In effect, this error message means that Rust doesn’t understand how to add an i8
and an Option<i8>
, because they’re different types. When we have a value of a type like i8
in Rust, the compiler will ensure that we always have a valid value. We can proceed confidently without having to check for null before using that value. Only when we have an Option<i8>
(or whatever type of value we’re working with) do we have to worry about possibly not having a value, and the compiler will make sure we handle that case before using the value.
In other words, you have to convert an Option<T>
to a T
before you can perform T
operations with it. Generally, this helps catch one of the most common issues with null: assuming that something isn’t null when it actually is.
Not having to worry about incorrectly assuming a not-null value helps you to be more confident in your code. In order to have a value that can possibly be null, you must explicitly opt in by making the type of that value Option<T>
. Then, when you use that value, you are required to explicitly handle the case when the value is null. Everywhere that a value has a type that isn’t an Option<T>
, you can safely assume that the value isn’t null. This was a deliberate design decision for Rust to limit null’s pervasiveness and increase the safety of Rust code.
In general, in order to use an Option<T>
value, you want to have code that will handle each variant. You want some code that will run only when you have a Some(T)
value, and this code is allowed to use the inner T
. You want some other code to run if you have a None
value, and that code doesn’t have a T
value available. The match
expression is a control flow construct that does just this when used with enums: it will run different code depending on which variant of the enum it has, and that code can use the data inside the matching value.