The Rust Programming Language(Rust v1.62)
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4.1. What is Ownership?
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2022-11-01 22:02:48
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8. Common Collections
8.3. Storing Keys with Associated Values in Hash Maps
8.2. Storing UTF-8 Encoded Text with Strings
8.1. Storing Lists of Values with Vectors
Foreword
10. Generic Types, Traits, and Lifetimes
10.2. Traits: Defining Shared Behavior
10.1. Generic Data Types
10.3. Validating References with Lifetimes
The Rust Programming Language
7. Managing Growing Projects with Packages, Crates, and Modules
7.5. Separating Modules into Different Files
7.4. Bringing Paths Into Scope with the use Keyword
7.3. Paths for Referring to an Item in the Module Tree
7.2. Defining Modules to Control Scope and Privacy
7.1. Packages and Crates
13. Functional Language Features: Iterators and Closures
13.4. Comparing Performance: Loops vs. Iterators
13.3. Improving Our I/O Project
13.2. Processing a Series of Items with Iterators
13.1. Closures: Anonymous Functions that Capture Their Environment
2. Programming a Guessing Game
19. Advanced Features
19.4. Advanced Functions and Closures
19.3. Advanced Types
19.2. Advanced Traits
19.5. Macros
19.1. Unsafe Rust
11. Writing Automated Tests
11.2. Controlling How Tests Are Run
11.1. How to Write Tests
11.3. Test Organization
1. Getting Started
1.1. Installation
1.3. Hello, Cargo!
1.2. Hello, World!
3. Common Programming Concepts
3.2. Data Types
3.3. Functions
3.1. Variables and Mutability
3.5. Control Flow
3.4. Comments
5. Using Structs to Structure Related Data
5.2. An Example Program Using Structs
5.1. Defining and Instantiating Structs
5.3. Method Syntax
4. Understanding Ownership
4.3. The Slice Type
4.1. What is Ownership?
4.2. References and Borrowing
20. Final Project: Building a Multithreaded Web Server
20.1. Building a Single-Threaded Web Server
20.2. Turning Our Single-Threaded Server into a Multithreaded Server
20.3. Graceful Shutdown and Cleanup
9. Error Handling
9.1. Unrecoverable Errors with panic!
9.3. To panic! or Not to panic!
9.2. Recoverable Errors with Result
16. Fearless Concurrency
16.3. Shared-State Concurrency
16.1. Using Threads to Run Code Simultaneously
16.4. Extensible Concurrency with the Sync and Send Traits
16.2. Using Message Passing to Transfer Data Between Threads
17. Object Oriented Programming Features of Rust
17.1. Characteristics of Object-Oriented Languages
17.2. Using Trait Objects That Allow for Values of Different Types
17.3. Implementing an Object-Oriented Design Pattern
18. Patterns and Matching
18.2. Refutability: Whether a Pattern Might Fail to Match
18.1. All the Places Patterns Can Be Used
18.3. Pattern Syntax
15. Smart Pointers
15.5. RefCell<t> and the Interior Mutability Pattern
15.6. Reference Cycles Can Leak Memory
15.2. Treating Smart Pointers Like Regular References with the Deref Trait
15.4. Rc<t>, the Reference Counted Smart Pointer
15.3. Running Code on Cleanup with the Drop Trait
15.1. Using Box<t> to Point to Data on the Heap
Introduction
14. More about Cargo and Crates.io
14.1. Customizing Builds with Release Profiles
14.2. Publishing a Crate to Crates.io
14.4. Installing Binaries from Crates.io with cargo install
14.3. Cargo Workspaces
14.5. Extending Cargo with Custom Commands
12. An I/O Project: Building a Command Line Program
12.4. Developing the Library’s Functionality with Test Driven Development
12.3. Refactoring to Improve Modularity and Error Handling
12.6. Writing Error Messages to Standard Error Instead of Standard Output
12.2. Reading a File
12.5. Working with Environment Variables
12.1. Accepting Command Line Arguments
21. Appendix
21.3. C - Derivable Traits
21.7. G - How Rust is Made and “Nightly Rust”
21.5. E - Editions
21.6. F - Translations of the Book
21.4. D - Useful Development Tools
21.1. A - Keywords
21.2. B - Operators and Symbols
6. Enums and Pattern Matching
6.2. The match Control Flow Construct
6.3. Concise Control Flow with if let
6.1. Defining an Enum
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