The book Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides (Addison-Wesley Professional, 1994), colloquially referred to as The Gang of Four book, is a catalog of object-oriented design patterns. It defines OOP this way:
Using this definition, Rust is object-oriented: structs and enums have data, and blocks provide methods on structs and enums. Even though structs and enums with methods aren’t called objects, they provide the same functionality, according to the Gang of Four’s definition of objects.
Another aspect commonly associated with OOP is the idea of encapsulation, which means that the implementation details of an object aren’t accessible to code using that object. Therefore, the only way to interact with an object is through its public API; code using the object shouldn’t be able to reach into the object’s internals and change data or behavior directly. This enables the programmer to change and refactor an object’s internals without needing to change the code that uses the object.
We discussed how to control encapsulation in Chapter 7: we can use the pub
keyword to decide which modules, types, functions, and methods in our code should be public, and by default everything else is private. For example, we can define a struct AveragedCollection
that has a field containing a vector of i32
values. The struct can also have a field that contains the average of the values in the vector, meaning the average doesn’t have to be computed on demand whenever anyone needs it. In other words, AveragedCollection
will cache the calculated average for us. Listing 17-1 has the definition of the AveragedCollection
struct:
Filename: src/lib.rs
Listing 17-1: An AveragedCollection
struct that maintains a list of integers and the average of the items in the collection
Filename: src/lib.rs
pub struct AveragedCollection {
list: Vec<i32>,
average: f64,
}
impl AveragedCollection {
pub fn add(&mut self, value: i32) {
self.update_average();
}
pub fn remove(&mut self) -> Option<i32> {
let result = self.list.pop();
match result {
Some(value) => {
self.update_average();
}
}
}
pub fn average(&self) -> f64 {
self.average
}
fn update_average(&mut self) {
let total: i32 = self.list.iter().sum();
self.average = total as f64 / self.list.len() as f64;
}
Listing 17-2: Implementations of the public methods add
, remove
, and average
on AveragedCollection
The public methods add
, remove
, and average
are the only ways to access or modify data in an instance of AveragedCollection
. When an item is added to list
using the add
method or removed using the remove
method, the implementations of each call the private update_average
method that handles updating the field as well.
We leave the list
and average
fields private so there is no way for external code to add or remove items to or from the list
field directly; otherwise, the average
field might become out of sync when the list
changes. The average
method returns the value in the average
field, allowing external code to read the average
but not modify it.
Because we’ve encapsulated the implementation details of the struct AveragedCollection
, we can easily change aspects, such as the data structure, in the future. For instance, we could use a HashSet
instead of a Vec
for the list
field. As long as the signatures of the add
, remove
, and average
public methods stay the same, code using AveragedCollection
wouldn’t need to change. If we made list
public instead, this wouldn’t necessarily be the case: HashSet
and Vec
have different methods for adding and removing items, so the external code would likely have to change if it were modifying list
directly.
If encapsulation is a required aspect for a language to be considered object-oriented, then Rust meets that requirement. The option to use pub
or not for different parts of code enables encapsulation of implementation details.
Inheritance is a mechanism whereby an object can inherit elements from another object’s definition, thus gaining the parent object’s data and behavior without you having to define them again.
However, if you’re used to having inheritance in your programming toolbox, you can use other solutions in Rust, depending on your reason for reaching for inheritance in the first place.
You would choose inheritance for two main reasons. One is for reuse of code: you can implement particular behavior for one type, and inheritance enables you to reuse that implementation for a different type. You can do this in a limited way in Rust code using default trait method implementations, which you saw in Listing 10-14 when we added a default implementation of the summarize
method on the Summary
trait. Any type implementing the Summary
trait would have the summarize
method available on it without any further code. This is similar to a parent class having an implementation of a method and an inheriting child class also having the implementation of the method. We can also override the default implementation of the summarize
method when we implement the trait, which is similar to a child class overriding the implementation of a method inherited from a parent class.
The other reason to use inheritance relates to the type system: to enable a child type to be used in the same places as the parent type. This is also called polymorphism, which means that you can substitute multiple objects for each other at runtime if they share certain characteristics.
To many people, polymorphism is synonymous with inheritance. But it’s actually a more general concept that refers to code that can work with data of multiple types. For inheritance, those types are generally subclasses.
Rust instead uses generics to abstract over different possible types and trait bounds to impose constraints on what those types must provide. This is sometimes called bounded parametric polymorphism.
Inheritance has recently fallen out of favor as a programming design solution in many programming languages because it’s often at risk of sharing more code than necessary. Subclasses shouldn’t always share all characteristics of their parent class but will do so with inheritance. This can make a program’s design less flexible. It also introduces the possibility of calling methods on subclasses that don’t make sense or that cause errors because the methods don’t apply to the subclass. In addition, some languages will only allow single inheritance (meaning a subclass can only inherit from one class), further restricting the flexibility of a program’s design.
For these reasons, Rust takes the different approach of using trait objects instead of inheritance. Let’s look at how trait objects enable polymorphism in Rust.