计时器模拟
info" class="reference-link">info
Also see documentation.
In the following example we enable fake timers by calling jest.useFakeTimers()
. This is replacing the original implementation of setTimeout()
and other timer functions. 计时器可以恢复他们默认的行为通过jest.useRealTimers()
.
timerGame.js
__tests__/timerGame-test.js
jest.useFakeTimers();
jest.spyOn(global, 'setTimeout');
test('waits 1 second before ending the game', () => {
const timerGame = require('../timerGame');
timerGame();
expect(setTimeout).toHaveBeenCalledTimes(1);
expect(setTimeout).toHaveBeenLastCalledWith(expect.any(Function), 1000);
});
jest.useFakeTimers();
test('calls the callback after 1 second', () => {
const timerGame = require('../timerGame');
const callback = jest.fn();
timerGame(callback);
// At this point in time, the callback should not have been called yet
expect(callback).not.toBeCalled();
// Fast-forward until all timers have been executed
jest.runAllTimers();
expect(callback).toBeCalled();
expect(callback).toHaveBeenCalledTimes(1);
There are also scenarios where you might have a recursive timer – that is a timer that sets a new timer in its own callback. For these, running all the timers would be an endless loop, throwing the following error: “Aborting after running 100000 timers, assuming an infinite loop!”
If that is your case, using jest.runOnlyPendingTimers()
will solve the problem:
infiniteTimerGame.js
__tests__/infiniteTimerGame-test.js
jest.useFakeTimers();
jest.spyOn(global, 'setTimeout');
describe('infiniteTimerGame', () => {
test('schedules a 10-second timer after 1 second', () => {
const infiniteTimerGame = require('../infiniteTimerGame');
const callback = jest.fn();
infiniteTimerGame(callback);
// At this point in time, there should have been a single call to
// setTimeout to schedule the end of the game in 1 second.
expect(setTimeout).toHaveBeenCalledTimes(1);
expect(setTimeout).toHaveBeenLastCalledWith(expect.any(Function), 1000);
// Fast forward and exhaust only currently pending timers
// (but not any new timers that get created during that process)
jest.runOnlyPendingTimers();
// At this point, our 1-second timer should have fired its callback
expect(callback).toBeCalled();
// And it should have created a new timer to start the game over in
// 10 seconds
expect(setTimeout).toHaveBeenCalledTimes(2);
expect(setTimeout).toHaveBeenLastCalledWith(expect.any(Function), 10000);
});
note" class="reference-link">note
jest.useFakeTimers({timerLimit: 100});
另一种可选方式是使用 jeste. advancertimersbytime (msToRun)
。 通过调用msToRun
这个 API时, 所有计时器都将以毫秒增长。 When this API is called, all timers are advanced by milliseconds. 所有通过setTimeout() 或setInterval() 而处于任务队列中等待中的“宏任务”和一切其他应该在本时间片中被执行的东西都应该被执行。 Additionally, if those macro-tasks schedule new macro-tasks that would be executed within the same time frame, those will be executed until there are no more macro-tasks remaining in the queue that should be run within msToRun milliseconds.
timerGame.js
__tests__/timerGame-test.js
jest.useFakeTimers();
it('calls the callback after 1 second via advanceTimersByTime', () => {
const timerGame = require('../timerGame');
const callback = jest.fn();
timerGame(callback);
// At this point in time, the callback should not have been called yet
expect(callback).not.toBeCalled();
// Fast-forward until all timers have been executed
jest.advanceTimersByTime(1000);
// Now our callback should have been called!
expect(callback).toBeCalled();
expect(callback).toHaveBeenCalledTimes(1);
});
最后,在某些测试中你可能需要清除所有等待状态下的定时器,为此,可以使用 jest.clearAllTimers()
。 For this, we have jest.clearAllTimers()
.
/**
* @jest-environment jsdom
*/
const mockPerformanceMark = jest.fn();
window.performance.mark = mockPerformanceMark;
test('allows mocking `performance.mark()`', () => {
jest.useFakeTimers({doNotFake: ['performance']});
expect(window.performance.mark).toBe(mockPerformanceMark);