Drawing tiles

    is a simple container to draw one Tile. It’s the most basic type, but should be used with caution, as each Bitmap causes a draw call.

    With @:privateAccess tileGroup.content it’s possible to access underlying instance and do more fine-tuned geometry operations other than simple rectangles.

    BasicElement and updates

    h2d.SpriteBatch.BasicElement is a good example of how update method can be utilized. This class provides simple simulation of gravity, friction and velocity.

    The example uses a backdrop.png, bunnies.png, tiles.json and tiles.png files, that should be put in the resources (/res) folder. Those files are not included in samples directory.