Addictive Experience
- Menus, catalogs, lists, etc. are examples of apparent choices.
- In reality someone or an algorithm limited the user to those specific options.
Slot machine behavior
- Red notification counters, number of likes, etc, are like slots machines that create addiction
- The addiction is created by variable reward. The result always changes.
- This is why we constantly go back to check the statuses of the apps.
Fear of Missing Something Important (FOMSI)
- inducing a “1% chance you could be missing something important.
- when you get tagged in a picture by a friend who was incentivized by the app
Social reciprocity
- follow me and I follow back
- receive a message, respond a message
- add in linkedin, add back
Bottomless bowls, infinite feeds, AutoPlay
- millions of interruptions all the time
- instant messages, push notifications, pop-ups, etc.
Bundling Your Reasons with Their Reasons
Forecasting time
- Apps should start forecasting time required to spend on a specific CTA before clicking on it.
- Like Medium warns the readers how long will it take to read an article.