Access UB
brpc可通过多种方式访问用ub搭建的服务。
ubrpc (by protobuf)
r31687后,brpc支持通过protobuf访问ubrpc,不需要baidu-rpc-ub,也不依赖idl-compiler。(也可以让protobuf服务被ubrpc client访问,方法见使用ubrpc的服务)。
步骤:
用把idl文件转化为proto文件,老版本idl2proto不会转化idl中的service,需要手动转化。
原先的echo.idl文件:
string message;
};
struct EchoResponse {
string message;
};
service EchoService {
void Echo(EchoRequest req, out EchoResponse res);
uint32_t EchoWithMultiArgs(EchoRequest req1, EchoRequest req2, out EchoResponse res1, out EchoResponse res2);
};
插入如下片段以使用代码生成插件。
BRPC_PATH代表brpc产出的路径(包含bin include等目录),PROTOBUF_INCLUDE_PATH代表protobuf的包含路径。注意–mcpack_out要和–cpp_out一致。
protoc --plugin=protoc-gen-mcpack=$BRPC_PATH/bin/protoc-gen-mcpack --cpp_out=. --mcpack_out=. --proto_path=$BRPC_PATH/include --proto_path=PROTOBUF_INCLUDE_PATH
用channel发起访问。
#include <brpc/channel.h>
#include "echo.pb.h"
...
brpc::Channel channel;
brpc::ChannelOptions opt;
opt.protocol = brpc::PROTOCOL_UBRPC_COMPACK; // or "ubrpc_compack";
if (channel.Init(..., &opt) != 0) {
LOG(ERROR) << "Fail to init channel";
return -1;
}
EchoService_Stub stub(&channel);
...
EchoRequest request;
EchoResponse response;
brpc::Controller cntl;
request.set_message("hello world");
stub.Echo(&cntl, &request, &response, NULL);
if (cntl.Failed()) {
LOG(ERROR) << "Fail to send request, " << cntl.ErrorText();
return;
}
// 取response中的字段
// [idl] void Echo(EchoRequest req, out EchoResponse res);
// ^
// response.message();
多个请求要设置一下set_idl_names。
ubrpc (by baidu-rpc-ub)
server端由public/ubrpc搭建,request/response使用idl文件描述字段,序列化格式是compack或mcpack_v2。
步骤:
依赖public/baidu-rpc-ub模块,这个模块是brpc的扩展,不需要的用户不会依赖idl/mcpack/compack等模块。baidu-rpc-ub只包含扩展代码,brpc中的新特性会自动体现在这个模块中。
编写一个proto文件,其中定义了service,名字和idl中的相同,但请求类型必须是baidu.rpc.UBRequest,回复类型必须是baidu.rpc.UBResponse。这两个类型定义在brpc/ub.proto中,使用时得import。
import "brpc/ub.proto"; // UBRequest, UBResponse
option cc_generic_services = true;
// Define UB service. request/response must be UBRequest/UBResponse
service EchoService {
rpc Echo(baidu.rpc.UBRequest) returns (baidu.rpc.UBResponse);
};
在COMAKE包含baidu-rpc-ub/src路径。
# brpc/ub.proto的包含路径
PROTOC(ENV.WorkRoot()+"third-64/protobuf/bin/protoc")
PROTOFLAGS("--proto_path=" + ENV.WorkRoot() + "public/baidu-rpc-ub/src/")
用法和访问其他协议类似:创建Channel,ChannelOptions.protocol为brpc::PROTOCOL_NSHEAD_CLIENT或**“nshead_client”**。request和response对象必须是baidu-rpc-ub提供的类型
...
brpc::Channel channel;
brpc::ChannelOptions opt;
opt.protocol = brpc::PROTOCOL_NSHEAD_CLIENT; // or "nshead_client";
if (channel.Init(..., &opt) != 0) {
LOG(ERROR) << "Fail to init channel";
return -1;
EchoService_Stub stub(&channel);
...
const int BUFSIZE = 1024 * 1024; // 1M
char* buf_for_mempool = new char[BUFSIZE];
bsl::xmempool pool;
if (pool.create(buf_for_mempool, BUFSIZE) != 0) {
LOG(FATAL) << "Fail to create bsl::xmempool";
return -1;
}
// 构造UBRPC的request/response,idl结构体作为模块参数传入。为了构造idl结构,需要传入一个bsl::mempool
brpc::UBRPCCompackRequest<example::EchoService_Echo_params> request(&pool);
brpc::UBRPCCompackResponse<example::EchoService_Echo_response> response(&pool);
// 设置字段
request.mutable_req()->set_message("hello world");
// 发起RPC
brpc::Controller cntl;
stub.Echo(&cntl, &request, &response, NULL);
if (cntl.Failed()) {
LOG(ERROR) << "Fail to Echo, " << cntl.ErrorText();
return;
}
// 取回复中的字段
response.result_params().res().message();
...
nshead+idl
server端是由public/ub搭建,通讯包组成为nshead+idl::compack/idl::mcpack(v2)
由于不需要指定service和method,无需编写proto文件,直接使用Channel.CallMethod方法发起RPC即可。请求包中的nshead可以填也可以不填,框架会补上正确的magic_num和body_len字段:
具体example代码可以参考,compack情况类似,不再赘述
nshead+mcpack(非idl产生的)
server端是由public/ub搭建,通讯包组成为nshead+mcpack包,但不是idl编译器生成的,RPC前需要先构造RawBuffer将其传入,然后获取mc_pack_t并按之前手工填写mcpack的方式操作:
#include <brpc/ub_call.h>
...
brpc::Channel channel;
brpc::ChannelOptions opt;
opt.protocol = brpc::PROTOCOL_NSHEAD_CLIENT; // or "nshead_client";
if (channel.Init(..., &opt) != 0) {
LOG(ERROR) << "Fail to init channel";
return -1;
}
...
// 构造RawBuffer,一次RPC结束后RawBuffer可以复用,类似于bsl::mempool
const int BUFSIZE = 10 * 1024 * 1024;
brpc::RawBuffer req_buf(BUFSIZE);
brpc::RawBuffer res_buf(BUFSIZE);
// 传入RawBuffer来构造request和response
brpc::UBRawMcpackRequest request(&req_buf);
brpc::UBRawMcpackResponse response(&res_buf);
// Fetch mc_pack_t and fill in variables
mc_pack_t* req_pack = request.McpackHandle();
int ret = mc_pack_put_str(req_pack, "mystr", "hello world");
if (ret != 0) {
LOG(FATAL) << "Failed to put string into mcpack: "
break;
}
// Set fields of the request nshead struct if needed
request.mutable_nshead()->version = 99;
brpc::Controller cntl;
channel.CallMethod(NULL, &cntl, &request, &response, NULL); // 假设channel已经通过之前所述方法Init成功
// Get response from response buffer
const mc_pack_t* res_pack = response.McpackHandle();
mc_pack_get_str(res_pack, "mystr");
具体example代码可以参考。
nshead+blob
r32897后brpc直接支持用nshead+blob访问老server(而不用依赖baidu-rpc-ub)。example代码可以参考。
#include <brpc/nshead_message.h>
...
brpc::Channel;
brpc::ChannelOptions opt;
opt.protocol = brpc::PROTOCOL_NSHEAD; // or "nshead"
if (channel.Init(..., &opt) != 0) {
LOG(ERROR) << "Fail to init channel";
return -1;
}
...
brpc::NsheadMessage request;
brpc::NsheadMessage response;
// Append message to `request'
request.body.append("hello world");
// Set fields of the request nshead struct if needed
request.head.version = 99;
brpc::Controller cntl;
channel.CallMethod(NULL, &cntl, &request, &response, NULL);
if (cntl.Failed()) {
LOG(ERROR) << "Fail to access the server: " << cntl.ErrorText();
return -1;
}
// response.head and response.body contains nshead_t and blob respectively.
或者用户也可以使用baidu-rpc-ub中的UBRawBufferRequest和UBRawBufferResponse来访问。example代码可以参考echo_c++_raw_buffer。
brpc::Channel channel;
brpc::ChannelOptions opt;
opt.protocol = brpc::PROTOCOL_NSHEAD_CLIENT; // or "nshead_client"
if (channel.Init(..., &opt) != 0) {
LOG(ERROR) << "Fail to init channel";
return -1;
}
...
// 构造RawBuffer,一次RPC结束后RawBuffer可以复用,类似于bsl::mempool
const int BUFSIZE = 10 * 1024 * 1024;
brpc::RawBuffer req_buf(BUFSIZE);
brpc::RawBuffer res_buf(BUFSIZE);
// 传入RawBuffer来构造request和response
brpc::UBRawBufferRequest request(&req_buf);
brpc::UBRawBufferResponse response(&res_buf);
// Append message to `request'
request.append("hello world");
// Set fields of the request nshead struct if needed
request.mutable_nshead()->version = 99;
brpc::Controller cntl;
channel.CallMethod(NULL, &cntl, &request, &response, NULL); // 假设channel已经通过之前所述方法Init成功