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Learning Pixi
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文档语言:
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文档概述
A step-by-step introduction to making games and interactive media with the Pixi rendering engine.
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Learning Pixi
Introduction
Setting up
Creating the Pixi Application and stage
Pixi sprites
Loading images into the texture cache
Displaying sprites
Positioning sprites
Size and scale
Rotation
Make a sprite from a tileset sub-image
Using a texture atlas
Loading the texture atlas
Creating sprites from a loaded texture atlas
Moving Sprites
Using velocity properties
Game states
Keyboard Movement
Grouping Sprites
Pixi’s Graphic Primitives
Displaying text
Collision detection
Case study: Treasure Hunter
More about sprites
Taking it further
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