Existing Style Guides
Additionally, there are two style guides that go meta:
- Popular Conventions on GitHub analyzes GitHub code to find out which coding conventions are most frequently used.
- examines what the majority of several popular style guides recommend.
This section will cover some general code writing tips.
There are two important rules
- How much whitespace (after parentheses, between statements, etc.)
- Indentation (e.g., how many spaces per level of indentation)
- How and where to write statements
The second rule is that, if you are joining an existing project, youshould follow its rules rigorously (even if you don’t agree with them).
Code Should Be Easy to Understand
Everyone knows
For most code, the time used for reading it is much greater than thetime used for writing it. It is thus important to make the former aseasy as possible. Here are some guidelines for doing that:
- Shorter isn’t always better
- Sometimes writing more means that things are actually faster to read. Let’s consider two examples. First, familiar things are easier to understand. That can mean that using familiar, slightly more verbose, constructs can be preferable. Second, humans read tokens, not characters. Therefore,
redBalloon
is easier to read thanrdBlln
. - Good code is like a textbook
- Most code bases are filled with new ideas and concepts. That means that if you want to work with a code base, you need to learn those ideas and concepts. In contrast to textbooks, the added challenge with code is that people will not read it linearly. They will jump in anywhere and should be able to roughly understand what is going on. Three parts of a code base help:
- Code should explain what is happening; it should be self-explanatory. To write such code, use descriptive identifiers and break up long functions (or methods) into smaller subfunctions. If those functions are small enough and have meaningful names, you can often avoid comments.
- Comments should explain why things are happening. If you need to know a concept to understand the code, you can either include the name of the concept in an identifier or mention it in a comment. Someone reading the code can then turn to the documentation to find out more about the concept.
- Documentation should fill in the blanks left by the code and the comments. It should tell you how to get started with the code base and provide you with the big picture. It should also contain a glossary for all important concepts.
- Don’t be clever; don’t make me think
- There is a lot of clever code out there that uses in-depth knowledge of the language to achieve impressive terseness. Such code is usually like a puzzle and difficult to figure out. You will encounter the opinion that if people don’t understand such code, maybe they should really learn JavaScript first. But that’s not what this is about. No matter how clever you are, entering other people’s mental universes is always challenging. So simple code is not stupid, it’s code where most of the effort went into making everything easy to understand. Note that “other people” includes your future selves. I often find that clever thoughts I had in the past don’t make sense to my present self.
- Avoid optimizing for speed or code size
- Much cleverness is directed at these optimizations. However, you normally don’t need them. On one hand, JavaScript engines are becoming increasingly smart and automatically optimize the speed of code that follows established patterns. On the other hand, minification tools (Chapter 32) rewrite your code so that it is as small as possible. In both cases, tools are clever for you, so that you don’t have to be.
Sometimes you have no choice but to optimize the performance of your code. If you do, be sure to measure and optimize the right pieces. In browsers, the problems are often related to DOM and HTML and not the language proper.
Commonly Accepted Best Practices
- Use strict mode. It makes JavaScript a cleaner language (see Strict Mode).
- Always use semicolons. Avoid the pitfalls of automatic semicolon insertion (see ).
- Always use strict equality (
===
) and strict inequality (!==
). I recommend never deviating from this rule. I even prefer the first of the following two conditions, even though they are equivalent:
- Either use only spaces or only tabs for indentation, but don’t mix them.
- Quoting strings: You can write string literals with either single quotes or double quotes in JavaScript. Single quotes are more common. They make it easier to work with HTML code (which normally has attribute values in double quotes). Other considerations are mentioned in String Literals.
- Avoid global variables ().
Brace Styles
Allman style
If a statement
// Allman brace style
function
foo
(
x
,
y
,
z
)
{
if
(
x
)
{
a
();
}
else
{
b
();
c
();
}
}
1TBS (One True Brace Style)
Here, a block
// One True Brace Style
function
foo
(
x
,
y
,
z
)
{
if
(
x
)
{
a
();
}
else
{
b
();
c
();
}
}
1TBS is a variant of the (older) K&R (Kernighan and Ritchie) style.[21] In K&R style, functions are written in Allman style and braces are omitted where they are not necessary—for example, around single-statement then
cases:
// K&R brace style
function
foo
(
x
,
y
,
z
)
{
if
(
x
)
a
();
b
();
c
();
}
}
JavaScript
The de facto standard in the JavaScript world is 1TBS. It has been inherited from Java and most style guides recommend it. One reason for that is objective. If you return an object literal, you must put the opening brace in the same line as the keyword return
, like this (otherwise, automatic semicolon insertion inserts a semicolon after return
, meaning that nothing is returned; see Pitfall: ASI can unexpectedly break up statements):
return
{
name
:
'Jane'
};
My personal style and preference is:
- 1TBS (which implies that you use braces whenever possible).
- As an exception, I omit braces if a statement can be written in a single line. For example:
if
(
x
)
return
x
;
var
obj
=
new
Object
();
// no
var
obj
=
{};
// yes
var
arr
=
new
Array
();
// no
var
arr
=
[];
// yes
var
regex
=
new
RegExp
(
'abc'
);
// avoid if possible
var
regex
=
/abc/
;
// yes
Don’t ever use the constructor Array
to Initializing an array with elements (avoid!) explains why:
var
arr
=
new
Array
(
'a'
,
'b'
,
'c'
);
// never ever
var
arr
=
[
'a'
,
'b'
,
'c'
];
// yes
Don’t Be Clever
This section collects examples of unrecommended cleverness.
Conditional operator
// Don’t:
return
x
===
0
?
'red'
:
x
===
1
?
'green'
:
'blue'
;
// Better:
if
(
x
===
0
{
return
'red'
;
}
else
if
(
x
===
1
)
{
return
'green'
;
}
else
{
return
'blue'
;
}
// Best:
switch
(
x
)
{
case
0
:
return
'red'
;
case
1
:
return
'green'
;
default
:
return
'blue'
;
}
Abbreviating if statements
Don’t abbreviate if
statements via logical operators:
foo
&&
bar
();
// no
if
(
foo
)
bar
();
// yes
foo
||
bar
();
// no
if
(
!
foo
)
bar
();
// yes
Increment operator
If possible, use the increment operator (++
) and the decrement operator (—
) as statements; don’t use them as expressions.
Checking for undefined
if
(
x
===
void
0
)
x
=
0
;
// not necessary in ES5
if
(
x
===
undefined
)
x
=
0
;
// preferable
Starting with ECMAScript 5, the Changing undefined explains why.
Converting a number to an integer
return
x
>>
0
;
// no
return
Math
.
round
(
x
);
// yes
The shift operator can be used to convert a number to an integer. However, it is usually better to use a more explicit alternative such as Math.round()
. gives an overview of all ways of converting to integer.
Acceptable Cleverness
Sometimes you can be clever in JavaScript—if the
Default values
Using the Or (||
) operator to provide default values is a common pattern—for example, for parameters:
function
f
(
x
)
{
x
=
x
||
0
;
...
}
For details and more examples, consult .
Generic methods
If you use methods generically, you can abbreviate Object.prototype
as {}
. The following two expressions are equivalent:
Object
.
prototype
.
hasOwnProperty
.
call
(
obj
,
propKey
)
{}.
hasOwnProperty
.
call
(
obj
,
propKey
)
And Array.prototype
can be
Array
.
prototype
.
slice
.
call
(
arguments
)
[].
slice
.
call
(
arguments
)
ECMAScript 5: trailing commas
Trailing commas
var
obj
=
{
first
:
'Jane'
,
last
:
'Doe'
,
// legal: trailing comma
};
ECMAScript 5: reserved words
ECMAScript 5 also allows
- > var obj = { new: 'abc' };
- > obj.new
- 'abc'
Let’s look at some conventions I like that are a bit more controversial.
We’ll start with syntactic conventions:
- Tight whitespace
- I like relatively tight whitespace. The model is written English: there are no spaces after an opening parenthesis and before a closing parenthesis. And there are spaces after commas:
result
=
foo
(
'a'
,
'b'
);
var
arr
=
[
1
,
2
,
3
];
if
(
flag
)
{
...
}
For anonymous functions, I follow Douglas Crockford’s rule of having a space after the keyword function
. The rationale is that this is what a named function expression looks like if you remove the name:
function
foo
(
arg
)
{
...
}
// named function expression
function
(
arg
)
{
...
}
// anonymous function expression
- Four spaces per indentation level
- Most code I am seeing uses spaces for indentation, because tabs are displayed so differently between applications and operating systems. I prefer four spaces per level of indentation, because that makes the indentation more visible.
- Put the conditional operator in parentheses
- This helps with reading, because it is easier to make out the scope of the operator:
Variables
Next, I’ll cover conventions for variables:
- One variable declaration per line
- I don’t declare multiple variables with a single declaration:
var
foo
=
3
,
bar
=
2
,
baz
;
// yes
var
foo
=
3
;
var
bar
=
2
;
var
baz
;
The advantages of this approach are that deleting, inserting, and rearranging lines is simpler and the lines are automatically indented correctly.
- Keep variable declarations local
- If your function isn’t too long (which it shouldn’t be, anyway), then you can afford to be less careful with regard to hoisting and pretend that
var
declarations are block-scoped. In other words, you can declare a variable in the context in which it is used (inside a loop, inside athen
block or anelse
block, etc.). This kind of local encapsulation makes a code fragment easier to understand in isolation. It is also easier to remove the code fragment or to move it somewhere else. - If you are inside a block, stay inside that block
- As an addendum to the previous rule: don’t declare the same variable twice, in two different blocks. For example:
// Don’t do this
if
(
v
)
{
var
x
=
v
;
}
else
{
var
x
=
10
;
}
doSomethingWith
(
x
);
The preceding code has the same effect and intention as the following code, which is why it should be written that way:
var
x
;
if
(
v
)
{
x
=
v
;
}
else
{
x
=
10
;
}
doSomethingWith
(
x
);
Object Orientation
Now we’ll cover conventions relating to
- Prefer constructors over other instance creation patterns
- I recommend that you:
- Always use constructors.
- Always use
new
when creating an instance.
The main advantages of doing so are:
- Your code better fits into the JavaScript mainstream and is more likely to be portable between frameworks.
- In modern engines, using instances of constructors is very fast (e.g., via hidden classes).
- Classes, the default inheritance construct in the upcoming ECMAScript 6, will be based on constructors.
For constructors, it is important to use strict mode, because it protects you against forgetting the new
operator for instantiation. And you should be aware that you can return any object in a constructor. More tips for using constructors are mentioned in .
- Avoid closures for private data
- If you want an object’s private data to be completely safe, you have to use closures. Otherwise, you can use normal properties. One common practice is to prefix the names of private properties with underscores. The problem with closures is that code becomes more complicated (unless you put all methods in the instance, which is unidiomatic and slow) and slower (accessing data in closures is currently slower than accessing properties). Keeping Data Private covers this topic in more detail.
- Write parens if a constructor has no arguments
- I find that such a constructor invocation looks cleaner with parentheses:
var
foo
=
new
Foo
;
// no
var
foo
=
new
Foo
();
// yes
- Be careful about operator precedence
- Use parens so that two operators don’t compete with each other—the result is not always what you might expect:
- > false && true || true
- true
- > false && (true || true)
- false
- > (false && true) || true
- true
instanceof
is especially tricky:
- > ! {} instanceof Array
- false
- > (!{}) instanceof Array
- false
- > !({} instanceof Array)
- true
However, I find method calls after a constructor unproblematic:
new
Foo
().
bar
().
baz
();
// ok
(
new
Foo
()).
bar
().
baz
();
// not necessary
This section collects various tips:
- Coercing
- Coerce a value to a type via
Boolean
,Number
,String()
,Object()
(used as functions—never use those functions as constructors). The rationale is that this convention is more descriptive:
- > +'123' // no
- 123
- > Number('123') // yes
- 123
- > ''+true // no
- 'true'
- > String(true) // yes
- 'true'
- Avoid
this
as an implicit parameter this
should refer only to the receiver of the current method invocation; it should not be abused as an implicit parameter. The rationale is that such functions are easier to call and understand. I also like to keep object-oriented and functional mechanisms separate:
// Avoid:
function
handler
()
{
this
.
logError
(...);
}
// Prefer:
function
handler
(
context
)
{
context
.
logError
(...);
}
- Check for the existence of a property via
in
andhasOwnProperty
(see ) - This is more self-explanatory and safer than comparing with
undefined
or checking for truthiness:
- Fail fast
Conclusion
[] Some people even say that they are synonyms, that 1TBS is a way to jokingly refer to K&R.