Playing Media

    The MediaPlayer component is a non-visual item that connects a media source to one or several output channel(s). Depending on the nature of the media (i.e. audio, image or video) various output channel(s) can be configured.

    In the following example, the MediaPlayer plays a mp3 sample audio file from a remote URL in an empty window:

    In this example, the MediaPlayer defines two attributes:

    • source: it contains the URL of the media to play. It can either be embedded (qrc://), local (file://) or remote (https://).
    • audioOutput: it contains an audio output channel, AudioOutput, connected to a physical output device. By default, it will use the default audio output device of the system.

    As soon as the main component has been fully initialized, the player’s play function is called:

    1. Component.onCompleted: {
    2. player.play()
    3. }

    If you want to play visual media such as pictures or videos, you must also define a VideoOutput element to place the resulting image or video in the user interface.

    In the following example, the MediaPlayer plays a mp4 sample video file from a remote URL and centers the video content in the window:

    1. import QtQuick
    2. import QtMultimedia
    3. Window {
    4. width: 1920
    5. height: 1080
    6. visible: true
    7. MediaPlayer {
    8. id: player
    9. source: "https://file-examples-com.github.io/uploads/2017/04/file_example_MP4_1920_18MG.mp4"
    10. audioOutput: AudioOutput {}
    11. videoOutput: videoOutput
    12. }
    13. VideoOutput {
    14. id: videoOutput
    15. anchors.fill: parent
    16. anchors.margins: 20
    17. }
    18. Component.onCompleted: {
    19. player.play()
    20. }
    21. }

    In this example, the MediaPlayer defines a third attribute:

    • : it contains the video output channel, VideoOutput, representing the visual space reserved to display the video in the user interface.

    WARNING

    The MediaPlayer component offers several useful properties. For instance, the duration and position properties can be used to build a progress bar. If the seekable property is true, it is even possible to update the position when the progress bar is tapped.

    It’s also possible to leverage AudioOutput and VideoOutput properties to customize the experience and provide, for instance, volume control.

    The following example adds custom controls for the playback:

    • a volume slider
    • a play/pause button
    • a progress slider

    A vertical Slider component is added on the top right corner of the window, allowing the user to control the volume of the media:

    1. Slider {
    2. id: volumeSlider
    3. anchors.top: parent.top
    4. anchors.right: parent.right
    5. anchors.margins: 20
    6. orientation: Qt.Vertical
    7. value: 0.5
    8. }

    The volume attribute of the AudioOutput is then mapped to the value of the slider:

    1. AudioOutput {
    2. id: audioOutput
    3. volume: volumeSlider.value
    4. }

    A Button component reflects the playback state of the media and allows the user to control this state:

    Depending on the playback state, a different text will be displayed in the button. When clicked, the corresponding action will be triggered and will either play or pause the media.

    TIP

    • MediaPlayer.PlayingState: The media is currently playing.
    • MediaPlayer.PausedState: Playback of the media has been suspended.
    • MediaPlayer.StoppedState: Playback of the media is yet to begin.

    A Slider component is added to reflect the current progress of the playback. It also allows the user to control the current position of the playback.

    1. Slider {
    2. id: progressSlider
    3. width: parent.width
    4. anchors.bottom: parent.bottom
    5. enabled: player.seekable
    6. value: player.duration > 0 ? player.position / player.duration : 0
    7. background: Rectangle {
    8. implicitHeight: 8
    9. color: "white"
    10. Rectangle {
    11. width: progressSlider.visualPosition * parent.width
    12. color: "#1D8BF8"
    13. radius: 3
    14. }
    15. }
    16. handle: Item {}
    17. onMoved: function () {
    18. player.position = player.duration * progressSlider.position
    19. }
    20. }

    This slider will only be enabled when the media is seekable:

    1. Slider {
    2. /* ... */
    3. enabled: player.seekable
    4. /* ... */
    5. }

    Its value will be set to the current media progress, i.e. player.position / player.duration:

    When the slider is moved by the user, the media position will be updated:

    1. Slider {
    2. /* ... */
    3. onMoved: function () {
    4. player.position = player.duration * progressSlider.position
    5. }
    6. /* ... */
    7. }

    When using MediaPlayer to build a media player, it is good to monitor the status property of the player. Here is an enumeration of the possible statuses, ranging from MediaPlayer.Buffered to MediaPlayer.InvalidMedia. The possible values are summarized in the bullets below:

    • MediaPlayer.NoMedia. No media has been set. Playback is stopped.
    • MediaPlayer.Loading. The media is currently being loaded.
    • MediaPlayer.Loaded. The media has been loaded. Playback is stopped.
    • MediaPlayer.Buffering. The media is buffering data.
    • MediaPlayer.Stalled. The playback has been interrupted while the media is buffering data.
    • MediaPlayer.Buffered. The media has been buffered, this means that the player can start playing the media.
    • MediaPlayer.EndOfMedia. The end of the media has been reached. Playback is stopped.
    • MediaPlayer.InvalidMedia. The media cannot be played. Playback is stopped.

    As mentioned in the bullets above, the playback state can vary over time. Calling play, pause or stop alters the state, but the media in question can also have an effect. For example, the end can be reached, or it can be invalid, causing playback to stop.

    TIP

    It is also possible to let the MediaPlayer to loop a media item. The loops property controls how many times the source is to be played. Setting the property to causes endless looping. Great for continuous animations or a looping background song.