Listeners for load
events can be asynchronous and will be awaited. Listeners
for unload
events need to be synchronous. Both events cannot be cancelled.
Example:
main.ts
const handler = (e: Event): void => {
console.log(got ${e.type} event in event handler (main)
);
};
globalThis.addEventListener(“load”, handler);
globalThis.addEventListener(“unload”, handler);
globalThis.onunload = (e: Event): void => {
console.log(got ${e.type} event in onunload function (main)
);
};
console.log(“log from main script”);
A couple notes on this example:
addEventListener
andonload
/onunload
are prefixed withglobalThis
, but you could also useself
or no prefix at all. .- You can use
addEventListener
and/oronload
/onunload
to define handlers for events. There is a major difference between them, let’s run the example:
$ deno run main.ts
log from main script
got load event in event handler (imported)
got load event in event handler (main)
got unload event in event handler (imported)
got unload event in event handler (main)
In other words, you can use addEventListener
to register multiple "load"
or
"unload"
event handlers, but only the last loaded onload
or onunload
event
handlers will be executed. It is preferable to use addEventListener
when
possible for this reason.