动作(Action)
auto mySprite = Sprite::create("mysprite.png");
mySprite->setPosition(Vec2(200, 256));
// MoveBy - lets move the sprite by 500 on the x axis over 2 seconds
auto moveBy = MoveBy::create(2, Vec2(500, mySprite->getPositionY()));
// MoveTo - lets move the new sprite to 300 x 256 over 2 seconds
// MoveTo is absolute - The sprite gets moved to 300 x 256 regardless of
// where it is located now.
// Delay - create a small delay
auto delay = DelayTime::create(1);
auto seq = Sequence::create(moveBy, delay, moveTo, nullptr);
mySprite->runAction(seq);